Hello! Welcome to my set review of Commander Masters, where I will pick five cards of each colour and discuss my favourite cards from them. Yes, there will be and artifact and lands review as well as a multicoloured review.
This is also a reprint set which means that this is mostly going to be picking cards for what they’ve already shown they can do. The monetary value of the cards is nice, but will not likely be the biggest factor in my selections. Because they’re reprints, we know that the cost might course correct and some cards will only be lower for a little bit, so be sure to snap up singles at threekingsloot.com.
Without further ado, here are my favourite Green cards! Much like red, there were a lot of cards I’d love to include in the top five, but I wanted some variety and maybe talk about some cards you may not see so often.
That said, I will begin with one of the most famous green Magic cards ever printed. It’s so impactful, I’ve mentioned it in most of the previous articles in this series of reviews.
Ever since Avacyn Restored, Hoof has been a menace. That said, Craterhoof Behemoth does one thing exceptionally well and that is ending games. When Craterhoof enters the battlefield filled with creatures, unless a Fog has been played, most players start extending their hands for a handshake and a good game.
Hoof is perpetually expensive. There are printings that dip it’s value for a tiny bit, but then eventually it goes back up. Really keep your eye on this one at mtgstocks.com to find the right time to buy, because you will need to buy one if you ever build a green deck. I promise!
Speaking of green staples, The Great Henge was a $90 card before being reprinted in the LOTR set. It’s going to be back up there in a few years unless it’s reprinted again. TGH comes down way sooner than turn nine. It helps you cast more creatures so you can draw more cards. It also provides you with +1/+1 counters to remove in your Tayam, Luminous Enigma decks.
The Great Henge is incredible in any deck that has enough nontoken creatures to enter the battlefield, whether that’s from casting, reanimating, or blinking. Your hand will be full!
If you love attacking and you are in green, there’s no reason not to slam Ohran Frostfang into your deck. Think of it: Toski, Bearer of Secrets is played so much because of this effect. He’s also indestructible which is huge, but a lot of attacks don’t get through because there’s nothing disincentivizing blocking. Enter Ohran Frostfang, granting deathtouch to your entire attacking board, meaning your opponents either let you draw a card or lose their creature.
I’ve mentioned my Grand Warlord Radha deck before and when I tell you cards like this make the deck hum, I mean it ROARS when something like Frostfang is hanging out.
Azusa is, frankly, absurd. Being able to play three lands a turn is absolutely messed up. Obviously, this belongs in a landfall deck, but I would urge anybody with green in their commander’s identity to play Azusa for the simple fact that if you play Azusa and you have card draw going (you are in green, after all), you can have a silly curve.
Play Azusa on turn three and enough lands in hand, you’re up to five. Next turn takes you to eight lands in play with and that can make a world of different in a deck like Damia, Sage of Stone or Imoti, Celebrant of Bounty or Gilanra, Caller of Wirewood + partner.
I have been waiting for another reprint as an excuse to test Azusa in my Mike, the Dungeon Master and Will the Wise deck and I bet that it’ll be amazing.
Tutoring a creature to play is inherently powerful. Green Sun’s Zenith does it for green creatures and basically acts like any creature in your deck.
Finale of Devastation lets you search your library AND your graveyard to get any kind of creature into play. And to boot, if you paid 10 or more into X, you get a board wipe pump effect and haste to hopefully put the nail in the coffin of the game. Hell, you’re probably going to go find Craterhoof Behemoth if I had to guess! Go and get it from your graveyard from when it got countered last turn, why don’t ya!
This card is very powerful and a reprint is well worth it and welcome.
That does it for Green! Tune in next time for Colourless/Artifact/Lands!
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Hello! Welcome to my set review of Commander Masters, where I will pick five cards of each colour and discuss my favourite cards from them. Yes, there will be and artifact and lands review as well as a multicoloured review.
This is also a reprint set which means that this is mostly going to be picking cards for what they’ve already shown they can do. The monetary value of the cards is nice, but will not likely be the biggest factor in my selections. Because they’re reprints, we know that the cost might course correct and some cards will only be lower for a little bit, so be sure to snap up singles at threekingsloot.com.
Without further ado, here are my favourite Red cards! This was actually the hardest colour to pick only five from so far. I love so many of these cards and they’re all bombs!
I’ve said it before but I’ll say it again: This cycle was a mistake.
The ability to chose new targets for any spell or ability, that’s spicy. I thought we had it figured out with Bolt Bend and that’d be it, but no, we got ourselves and even better version.
Deflecting Swat is free if you cast your commander. What permanent are you most likely trying to protect? That’s right, your commander. Maybe an opponent casts an Eldrazi Conscription, you can also TAKE THAT AWAY FROM THEM! There’s a lot more work to this card that you can really squeeze out of it. It requires so little to be so powerful.
An uncommon worthy of the top five, Vandalblast is ever important in the current meta consisting of more and more artifact tokens that generate value, particularly Treasures.
It’s debilitating against colours that depend on mana rocks and in a massive way against artifact decks. A silver bullet in a golden gun.
Neheb has been one of the absolute coolest red creatures since its printing in Hour of Devastation. Fire off Pyrohemia for five mana, get 15 mana post-combat? Ouch!
Neheb is fantastic as a commander, but as a support creature, he’s also a massive asset. Saskia the Unyielding decks, Magus Lucea Kane decks, Zaffai, Thunder Conductor – they all benefit whenever Neheb is in play. On board, the guy is just a tank. This reprint will lower prices for a little bit but I don’t expect that to stay. I think Neheb is cool enough to maintain his price point as it is.
Ostensibly, this is a bulk rare, but I demand that you respect it. Disrupting your opponents’ plan is huge. Wheeling when a potential ally can help is huge. Fuelling your graveyard or discarding zero cards for seven new ones, they’re all good things.
On top of that, Magus of the Wheel only sacrifices himself, he can be reanimated and he doesn’t get exiled upon resolution. You can keep him coming.
Grenzo is one of the most fun creatures to put in any creature swarm strategy. You get to goad creatures out of the way and you get to steal cards from their decks! If you don’t cast that spell, it’s just exiled. So while it’s combat damage based and you’re extremely unlikely to mill an opponent out, it’s still as effective as a Sire of Stagnation getting rid of potentially game winning cards.
Grenzo as a commander is a token leader. Make more and more tokens and attack. That’s why I put him in my Grand Warlord Radha deck. Not only does he get cards, but Radha provides the mana to cast all that you take. He’s low to the ground and can change the course of the game while also making sure that no game is the same! It’s full of variance and variety.
That does it for Red! Tune in next time for Green!
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Hello! Welcome to my set review of Commander Masters, where I will pick five cards of each colour and discuss my favourite cards from them. Yes, there will be and artifact and lands review as well as a multicoloured review.
This is also a reprint set which means that this is mostly going to be picking cards for what they’ve already shown they can do. The monetary value of the cards is nice, but will not likely be the biggest factor in my selections. Because they’re reprints, we know that the cost might course correct and some cards will only be lower for a little bit so be sure to snap up singles at threekingsloot.com.
Without further ado, here are my favourite Black cards!
Demonic Tutor is back again. A solid mythic inclusion in the set.
I really dislike tutor effects but they’re necessary for cEDH and, in the casual circles, they allow for decks with secret commanders. I’m happy to see this back again for those who want it!
Truly not much to say about this card! It’s from the first set of the game. It’s an A+.
Half of the Mike n Trike combo with Triskelion (now better with Walking Ballista), Mikaeus, the Unhallowed makes my heart sing as an aristocrats player. I love graveyard strategies, I love getting to double dip on my creatures entering the battlefield and dying. Of course, this can’t be in a Human focused deck, but anywhere you have a high density of non-Human creatures, you can slap the in and give your opponents a hard time.
Unsurprisingly, this card is a house in Ghave, Guru of Spores and with Retribution of the Ancients.
When Twilight Prophet first came out, I could not believe it. It was Bob (aka Dark Confidant) but your opponents take the life loss instead? That’s insane. Anybody who lets this live a turn cycle will feel some pain, especially if you’ve got a Sensei’s Divining Top.
Keen Duelist is likelier to stick around than Bob or Twilight Prophet, but Prophet is a Vampire and that will be relevant in our return to Ixalan.
If you’ve got a deck that focuses on a creature type, you’re gonna want a board wipe that spares your creatures. Crux of Fate exists for Dragons, but Kindred Dominance exists for Clerics, Krakens, Wizards, and Avatars… among others – I mean, everything!
This card got expensive since its printing in C17. It’s a wonderful thing to behold, seeing it in this set. I hope its first reprint will make it more affordable to support creature types that need it.
Did you know this was $50 USD before this reprint was announced?
This card is a F-I-N-I-S-H-E-R, darling! This is a flying 6/6 Demon with Wound Reflection stapled to it and it also prevents your opponents from gaining life. Talk about putting pressure on life totals. Plop this into a Saskia the Unyielding or give it encore in an Araumi of the Dead Tide and close out the game.
That does it for Black! Tune in next time for Red!
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Hello! Welcome to my set review of Commander Masters, where I will pick five cards of each colour and discuss my favourite cards from them. Yes, there will be and artifact and lands review as well as a multicoloured review.
This is also a reprint set which means that this is mostly going to be picking cards for what they’ve already shown they can do. The monetary value of the cards is nice, but will not likely be the biggest factor in my selections. Because they’re reprints, we know that the cost might course correct and some cards will only be lower for a little bit, so be sure to snap up singles at threekingsloot.com.
Without further ado, here are my favourite Blue cards!
Surprising absolutely no one, I have chosen another one of the “free if you control your commander” cycle cards.
Fierce Guardianship is so good it reached $80 before being announced as a reprint and I have a feeling it’s going right back up there. This card will be seen more. Before, it was expensive because of its power and scarcity together. Now, it’ll be more accessible and more people will find themselves trying to get it or including it if they do get it.
This cycle is a mistake but they are undoubtably powerful. This is one of the best counter spells ever printed. It’s only for Commander of course, but damn it’s crazy. Tap out to bait a big powerful spell only to counter it for free? You nasty! These won’t get that cheap so pick them up.
This is one of my favourite blue creatures ever printed. If I had to make a top ten blue creatures, this would probably make the top five.
Commander has gotten to the point where enters-the-battlefield effects are dominating and extremely powerful. With Faerie Artisans in play, you get those from your opponents’ nontoken creatures entering too. It’s like Aboleth Spawn with a token body. I love this card for token doubling strategies, artifact strategies, and clone strategies. I run Faerie Artisans to great effect in my The Ever-Changing ‘Dane deck where I sometimes get to upgrade my commander out of the blue.
This is a kill on sight commander. Urza, Lord High Artificer is one of the most powerful creatures out there. Artifact synergies or not, even getting to activate that Mind’s Desire ability on him can be backbreaking and game winning.
This card is a powerhouse in every single artifact deck and if you see him at the helm, I hope you packed a bunch of artifact hate because Urza’s about to go off. Urza turns all your Myr tokens into Silver Myr and all your Treasures, Clues, and Foods into Sky Diamonds. Lots of mana to activate that other ability!
This card is one of those white whale cards for me and I am so excited to see it reprinted and that a foil will be affordable.
Sun Quan, Lord of Wu is basically blue’s Craterhoof Behemoth. It’s a creature that comes down and immediately makes combat a huge swing. This basically reads “give your creatures unblockable” and that means Yuriko, the Tiger’s Shadow will love it and so will any deck that doesn’t have a Hoof to throw down for a big hit. Hell, this is just amazing in a Voltron strategy and better than Hoof if you’re going tall instead of wide!
Of course I have to put one of the most annoying cards in the top five. Much like Smothering Tithe, Cyclonic Rift is a card in EDH that elicits groans at the table. More so if you’re not winning right after casting it. The versatility is easy to ignore because you go from one permanent to probably 30 for five more mana… but it’s there. Don’t forget it!
If you do play Cyclonic Rift, be sure you have a win condition coming or you’re disrupting one because the table will turn on you otherwise.
That does it for Blue! Tune in next time for Black!
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Hello and welcome to A Seat at the Table, the column where I pick a commander and talk about what I’d include in the 99. This week, I’m taking a look at the Riders of Rohan preconstructed Commander deck from The Lord of the Rings: Tales of Middle-earth set. A Human typal deck with a lot of overlap with the Ikoria Jirina Kudro deck.
Let’s take a look at five cards to put in and five cards to take out in this new A Seat at the Table sub-series. If you like this, please let me know and I’ll do the other precons, too!
Let’s begin with the decklists. All the precons can be found here: https://magic.wizards.com/en/news/announcements/the-lord-of-the-rings-tales-of-middle-earth-commander-decklists
I don’t want to bloat the article too much, but I will say there are some dope reprints in this one: Combat Celebrant, Path to Exile, Swords to Plowshares, Supreme Verdict, Talisman of Progress, Thought Vessel, Herald’s Horn, Door of Destinies, Vanquisher’s Banner, Shared Animosity, Clifftop Retreat, and Glacial Fortress! Look at these reprints!
For this precon, there are two eligible commanders. Which one will we build around? Let’s take a look at them.
The face commander is Eowyn, Shieldmaiden, a legendary 5/4 Human Knight for 2URW and a whole lot of value!
“First Strike
At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.”
A token swarm with card draw in the command zone and she’s a beater to boot. Who else we got?
Aragorn, King of Gondor is a 4/4 legendary Human Nobel for 1URW with a textbox that says aggro is back on the table!
“Vigilance, lifelink
When Aragorn, King of Gondor enters the battlefield, you become the monarch.
Whenever Aragorn attacks, up to one target creature can’t block this turn. If you’re the monarch, creatures can’t block this turn.”
Unbelievable. No blocking! Monarch! Vigilance and lifelink!
(Here’s what happens when the Ring tempts you: https://scryfall.com/card/tltr/H13/the-ring-the-ring-tempts-you)
This deck is going to be a Jeskai Human typal deck with a monarch subtheme. Let’s make some cuts. There are only 12 monarch cards and I think I’d prefer to lean into the Human theme with Aragorn as a finisher.
Time to pick five cards to put in and five to remove. When it comes to precon deck upgrades, there are quite a few cards you can remove without worrying. I’ll cut five and give brief reasons and then talk about what to add.
Cuts
New Additions
Warning – There are a lot more cards I want to include in this deck and would love to recommend more than just five so here you go!
That does it for this edition of A Seat at the Table. Let me know what you think @mikecarrozza!
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Hello and welcome to A Seat at the Table, the column where I pick a commander and talk about what I’d include in the 99. This week, I’m taking a look at the Elven Council preconstructed Commander deck from The Lord of the Rings: Tales of Middle-earth set. It’s chock full of characters you know and love.
Let’s take a look at five cards to put in and five cards to take out in this new A Seat at the Table sub-series. If you like this, please let me know and I’ll do the other precons too!
Let’s begin with the decklists. All the precons can be found here: https://magic.wizards.com/en/news/announcements/the-lord-of-the-rings-tales-of-middle-earth-commander-decklists
I don’t want to bloat the article too much, but here are some dope reprints in this one: Elvish Piper, Swan Song, Heroic Intervention, Beast Within, Overwhelming Stampede, Lightning Greaves, Whispersilk Cloak, Asceticism, Flooded Grove, Hinterland Harbor, and Rejuvenating Springs! Springs is huge because it’s the Battlebond lands in a precon!
For this precon, there are six eligible commanders for this deck! That’s nuts! Which one will we build around? Radagast, Wizard of Wilds and Gandalf, Westward Voyager both want five or more mana value spells. Cordon the Shipwright is the wildest of the bunch and Elrond of the White Council is right behind it. That said, Galadriel, Elven-Queen is the more Elf focused of the bunch and this precon has a ton of Elves. This deck oddly also has a lot of noncreature spells. It’s such a strange precon! That said, there are multiple instances of voting and that makes Erestor of the Council very enticing.
I think for the sake of five cards in and five out, Galadriel, Elven-Queen is my choice to lead the deck. Let’s see what she can do. For 2GU, Galadriel is a 4/5 Legendary Elf Noble which is a great start. Let’s see that textbox!
“Will of the council – At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.”
Let’s face it, you’ll probably be drawing cards more often than not. I doubt your opponents will want you to climb that Ring temptation list.
(Here’s what happens when the Ring tempts you: https://scryfall.com/card/tltr/H13/the-ring-the-ring-tempts-you)
This deck is going to be a Simic Elf typal deck with a voting subtheme. Let’s make some cuts.
Time to pick five cards to put in and five to remove. When it comes to precon deck upgrades, there are quite a few cards you can remove without worrying. I’ll cut five and give brief reasons, then talk about what to add.
Cuts
Bonus: Lord of the Rings cards to include!
I won’t get into them individually, but these are some solid inclusions from the deck that are in the LOTR main set to check out.
That does it for this edition of A Seat at the Table. Let me know what you think @mikecarrozza!
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Hello and welcome to A Seat at the Table, the column where I pick a commander and talk about what I’d include in the 99. This week, I’m taking a look at The Hosts of Mordor preconstructed Commander deck from The Lord of the Rings: Tales of Middle-earth set. It’s helmed by the big bad villain of the story, Sauron, Lord of the Rings.
Let’s take a look at five cards to put in and five cards to take out of the deck in this new A Seat at the Table sub-series. If you like this, please let me know and I’ll do the other precons, too!
Let’s begin with the decklists. All the precons can be found here: https://magic.wizards.com/en/news/announcements/the-lord-of-the-rings-tales-of-middle-earth-commander-decklists
I don’t want to bloat the article too much so I won’t copy it here but I will say here are some dope reprints in this one: Treasure Nabber, Anger, Scourge of the Throne, Consider, Reanimate, Living Death, Blasphemous Act, Dragonskull Summit, Drowned Catacomb, and Underground River.
For this precon, we have two potential commanders: Sauron, Lord of the Rings and Saruman, the White Hand. Let’s see what they do and determine which is going to be our commander for this quick precon upgrade.
Sauron is a Legendary Avatar Horror 9/9 for a whopping 5UBR with a truly nutty textbox:
“When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.
Trample
Whenever a commander an opponent controls dies, the Ring tempts you.”
Saruman, the White Hand costs much less at 1UBR for a Legendary Avatar Wizard 2/5 with:
“Whenever you cast a noncreature spell, amass Orcs X, where X is that spell’s mana value. (Put X +1/+1 counters on an Army you control. It’s also an Orc. If you don’t control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward 2.”
With the deck favouring noncreature spells in both quantity and construction (like Lord of the Nazgul, Fiery Inscription, Goblin Dark-Dwellers, and Guttersnipe), I think Saruman, the White Hand might be better to include, unless we chop a bunch of noncreature spells for creature spells. I think to make that better, we’d need to take ten cards out and put ten in, which I’m not going to be doing today.
This deck is pulled in two different directions and that makes it really difficult to overhaul in one little article. There are reanimation spells and Sauron reanimates on cast, there are big creatures that get themselves into your graveyard, but there are also a bunch of noncreature spell focused stuff that I think is more interesting.
Let’s pick five cards to put in and five to remove. When it comes to precon deck upgrades, there are quite a few cards you can remove without worrying. I’ll cut five and give brief reasons and then talk about what to add.
Cuts
New Additions
You’re playing a lot of instants and sorceries in this deck, and so why not get a double dip. Past in Flames allows you to replay a few spells from your graveyard and if you’ve got Dark Ritual and Seething Song type of cards, they’ll get you a beefy Orc Army and then some. Mizzix’s Mastery lets you cast all of the instants and sorceries from your graveyard if you overload it. I think getting to double dip is important in this deck. Run these with Mesmeric Orb and self-mill cards to let you cruise through your deck.
So important in fact that Kess, Dissident Mage is a solid include in this deck. A flying 3/4 that lets you cast an instant or sorcery from your graveyard on each of your turns – there’s a reason this was one of the breakout star commanders from Commander 2017 precon decks.
I mentioned rituals when talking about Past in Flames. I think they’re important to run in a deck like this. Mana Geyser and Jeska’s Will are top notch rituals that supercharge a turn. Dockside Extortionist is the only one I can think of besides these two that I think could rival the ceiling on these.
Who needs Shiny Impetus when Bothersome Quasit cares about noncreature spells and helps push through an attack? Quasit goads whenever you case a noncreature and goaded creatures can’t block. Turn your Disrupt Decorum into an unblockable swing and decimate some life totals with a cute little guy.
These are high mana value cards that you never cast for their mana cost, really. Get an 8/8 for drawing three cards. Get a 8/8 for choosing the best two from the top seven. Continue with this trend and Saruman will keep making bigger and bigger Army tokens. Vial Smasher the Fierce would be proud.
That does it for this edition of A Seat at the Table. Let me know what you think @mikecarrozza!
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Hello and welcome to A Seat at the Table, the column where I pick a commander and talk about what I’d include in the 99. This week, I’m taking a look at the Food and Fellowship preconstructed Commander deck from The Lord of the Rings: Tales of Middle-Earth set. It’s helmed by two beloved heroes of the series and it’s an Abzan good time. Let’s take a look at five cards to put in and five cards to take out in this new A Seat at the Table experiment. If you like this, please let me know and I’ll do the other precons, too!
Let’s begin with the decklists. All the precons can be found here: https://magic.wizards.com/en/news/announcements/the-lord-of-the-rings-tales-of-middle-earth-commander-decklists
I don’t want to bloat the article too much so I won’t copy it here but I will say here are some dope reprints in this one: Birds of Paradise, Essence Warden, Path to Exile, Toxic Deluge, Farseek, Anguished Unmaking, Chromatic Lantern, Sanguine Bond, Isolated Chapel, Sunpetal Grove, and Woodland Cemetery.
For this precon, I’ll be focusing on the face commanders – Frodo, Adventurous Hobbit and Sam, Loyal Attendant. These two partner with each other to make an Abzan dream team.
Frodo is a 1/3 Halfling Scout for WB with Vigilance and the following textbox:
“Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.”
Here’s what happens when the Ring tempts you: https://scryfall.com/card/tltr/H13/the-ring-the-ring-tempts-you
Sam, Loyal Attendant is a 2/4 Halfling Peasant for 1GW that says:
“At the beginning of combat on your turn, create a Food token. (It’s an artifact with 2, T, sacrifice this artifact: You gain 3 life.)
Activated abilities of Foods you control cost 1 less to activate.”
So as a combo, with both of the boys in play, you go to combat, Sam makes a Food, you can pay 1 to sacrifice the Food to gain three life. Then when you attack with Frodo, you will have gained three life so you get tempted by the Ring and make Frodo your Ring-bearer. Note that this only triggers when Frodo attacks and the second part only triggers if he’s your Ring-bearer and you’ve been tempted twice.
Sam on the other hand just always makes a Food at combat and reduces abilities by one.
Let’s pick five cards to put in and five to remove. When it comes to precon deck upgrades, there are quite a few cards you can remove without worrying. I’ll cut five and give brief reasons and then talk about what to add.
I’ve always disliked this one in the Offering cycle. There’s one real payoff card that cares about Treefolk and it’s probably better on its own and Farmer Cotton gives you better more relevant tokens than Elves.
Jump effects are fine in low powered decks but this is five mana and requires you to attack with two creatures per player to get a flying bonus. It’s not great. It’s really not for me.
You’ll be making a ton of Food in this deck and then Butterbur is just a Hill Giant. Next!
You’re in green, you don’t need this. You can ramp better than this.
5. Harmonize
You’re in black (and honestly, white has come a long way). You’ve got more options available to you.
Let’s be real, any deck that wants to make mass amounts of Treasures, Clues, or Foods will find utility in the rest of the tokens created by Manufactor. Making a Food, a Treasure and a Clue every combat with Sam is reason enough for this. But you have plenty of cards to include in this deck that put one of these tokens into play already. It’s incredible.
For four mana, you have another sacrifice outlet for your Food tokens that will protect your creatures or get blockers out of the way. He also makes Foods for nontoken creatures entering under your control. Killer inclusion.
Jaheira is like a Cryptolith Rite for your tokens. She’s so strong and a highly overlooked creature from the fantastic but maligned Battle for Baldur’s Gate set. She turns all our tokens into Moss Diamonds. Creature tokens and artifact tokens. Your Food tokens can tap to pay to sacrifice another one. Overall, wicked inclusion in the deck.
Yes, six mana is steep cost for a 1/3 creature but this is an all-star in Prosper, Tome-Bound for a reason. ETBs with three +1/+1 counters and nugs an opponent equal to its power every time an artifact you control hits the graveyard. All your Food tokens qualify. Six mana doesn’t seem like a lot for a finisher anymore, does it?
Your commanders and a solid amount of your utility creatures cost three or less mana. If you upgrade your mana base, you can rebuy fetch lands from your graveyard. Commander’s Sphere is also a fantastic card to bring back every turn if you’ve got nothing else in your yard to threaten your opponents with.
Krark-Clan Ironworks is a pricey card, but pop that sucker into your deck as an artifact Ashnod’s Altar. Sacrifice a Food to pay for another Food or a Clue. All of these will make Rapacious Guest huge and threaten to crush an opponent on attack on when a board wipe hits.
This set has a lot of great cards that fit Prosper, Tome-Bound into this deck, so if you were hoping to keep the deck on theme?
Altogether, this is the precon I’m most excited by.
Let me know what you think @mikecarrozza!
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