Tag: commander

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Mike Carrozza - July 26, 2023

Best of Commander Masters – Green!

Hello! Welcome to my set review of Commander Masters, where I will pick five cards of each colour and discuss my favourite cards from them. Yes, there will be and artifact and lands review as well as a multicoloured review.

This is also a reprint set which means that this is mostly going to be picking cards for what they’ve already shown they can do. The monetary value of the cards is nice, but will not likely be the biggest factor in my selections. Because they’re reprints, we know that the cost might course correct and some cards will only be lower for a little bit, so be sure to snap up singles at threekingsloot.com.

Without further ado, here are my favourite Green cards! Much like red, there were a lot of cards I’d love to include in the top five, but I wanted some variety and maybe talk about some cards you may not see so often.

  1. Craterhoof Behemoth

That said, I will begin with one of the most famous green Magic cards ever printed. It’s so impactful, I’ve mentioned it in most of the previous articles in this series of reviews.

Ever since Avacyn Restored, Hoof has been a menace. That said, Craterhoof Behemoth does one thing exceptionally well and that is ending games. When Craterhoof enters the battlefield filled with creatures, unless a Fog has been played, most players start extending their hands for a handshake and a good game.

Hoof is perpetually expensive. There are printings that dip it’s value for a tiny bit, but then eventually it goes back up. Really keep your eye on this one at mtgstocks.com to find the right time to buy, because you will need to buy one if you ever build a green deck. I promise!

  1. The Great Henge

Speaking of green staples, The Great Henge was a $90 card before being reprinted in the LOTR set. It’s going to be back up there in a few years unless it’s reprinted again. TGH comes down way sooner than turn nine. It helps you cast more creatures so you can draw more cards. It also provides you with +1/+1 counters to remove in your Tayam, Luminous Enigma decks.

The Great Henge is incredible in any deck that has enough nontoken creatures to enter the battlefield, whether that’s from casting, reanimating, or blinking. Your hand will be full!

  1. Ohran Frostfang

If you love attacking and you are in green, there’s no reason not to slam Ohran Frostfang into your deck. Think of it: Toski, Bearer of Secrets is played so much because of this effect. He’s also indestructible which is huge, but a lot of attacks don’t get through because there’s nothing disincentivizing blocking. Enter Ohran Frostfang, granting deathtouch to your entire attacking board, meaning your opponents either let you draw a card or lose their creature.

I’ve mentioned my Grand Warlord Radha deck before and when I tell you cards like this make the deck hum, I mean it ROARS when something like Frostfang is hanging out.

  1. Azusa, Lost but Seeking

Azusa is, frankly, absurd. Being able to play three lands a turn is absolutely messed up. Obviously, this belongs in a landfall deck, but I would urge anybody with green in their commander’s identity to play Azusa for the simple fact that if you play Azusa and you have card draw going (you are in green, after all), you can have a silly curve.

Play Azusa on turn three and enough lands in hand, you’re up to five. Next turn takes you to eight lands in play with and that can make a world of different in a deck like Damia, Sage of Stone or Imoti, Celebrant of Bounty or Gilanra, Caller of Wirewood + partner.

I have been waiting for another reprint as an excuse to test Azusa in my Mike, the Dungeon Master and Will the Wise deck and I bet that it’ll be amazing.

  1. Finale of Devastation

Tutoring a creature to play is inherently powerful. Green Sun’s Zenith does it for green creatures and basically acts like any creature in your deck.

Finale of Devastation lets you search your library AND your graveyard to get any kind of creature into play. And to boot, if you paid 10 or more into X, you get a board wipe pump effect and haste to hopefully put the nail in the coffin of the game. Hell, you’re probably going to go find Craterhoof Behemoth if I had to guess! Go and get it from your graveyard from when it got countered last turn, why don’t ya!

This card is very powerful and a reprint is well worth it and welcome.

Honourable Mentions

  • Arachnogenesis – Reprinted just in time for your Shelob, Child of Ungoliant decks to have already bought a copy or maybe to finally get a copy.
  • Doubling Season – A true staple of the format. A bit of a win more card, but Doubling Season is Parallel Lives/Mondrak, Glory Dominus/Anointed Procession with extra counters stapled onto it. It’s also scary so be ready for it to be removed or not even get resolved.
  • Heroic Intervention – Speaking of protecting your Doubling Season. Heroic Intervention is a necessity when playing green. Unless you don’t mind stuff dying, Heroic Intervention is board wipe repellent.
  • Kodama’s Reach – A classic ramp spell that sometimes hits $2. Get your copies if you don’t already have them.
  • Obscuring Haze – This cycle was (audience joins in:) A MISTAKE! It also is a ONE-SIDED Fog effect. This can be absolutely devastating if an opponent was banking on combat.
  • Regal Behemoth – I personally would run Mana Reflection or Mirari’s Wake, but introducing the monarch is pretty sweet.
  • Sakiko, Mother of Summer – It’s about time we saw this card again. Sakiko has always been really cool and rewards you with mana based on the amount of damage done. Grand Warlord Radha is pleased!
  • Selvala, Heart of the Wilds – One of the best mana dorks of all time. Yes, she requires a tall creature, but green has a lot of those. I almost forget she has card draw on her.
  • Skyshroud Claim – One of the best ramp spells ever. The new art is nice, but I will always love the Mercadian Masques art because it is burned into my brain.
  • Song of the Dryads – This card was excellent removal, but where it shines is as a tool to enchant one of your permanents so it dodges removal or is now eligible for combos it wasn’t previously like with Deserted Temple, for example.
  • Stonehoof Chieftain – A bonkers top end piece but Hoof is better for sure.
  • Tooth and Nail – Hey! Remember Tooth and Nail? Get your two card combo and end the game already!
  • Wayward Swordtooth – Landfall decks have lamented this becoming a $10 card in the last years and it’s very nice to know it won’t be up there anymore.

That does it for Green! Tune in next time for Colourless/Artifact/Lands!

Get all your board game news from The Bag of Loot! www.thebagofloot.com
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Mike Carrozza - July 25, 2023

Best of Commander Masters – Red!

Hello! Welcome to my set review of Commander Masters, where I will pick five cards of each colour and discuss my favourite cards from them. Yes, there will be and artifact and lands review as well as a multicoloured review.

This is also a reprint set which means that this is mostly going to be picking cards for what they’ve already shown they can do. The monetary value of the cards is nice, but will not likely be the biggest factor in my selections. Because they’re reprints, we know that the cost might course correct and some cards will only be lower for a little bit, so be sure to snap up singles at  threekingsloot.com.

Without further ado, here are my favourite Red cards! This was actually the hardest colour to pick only five from so far. I love so many of these cards and they’re all bombs!

  1. Deflecting Swat

I’ve said it before but I’ll say it again: This cycle was a mistake.

The ability to chose new targets for any spell or ability, that’s spicy. I thought we had it figured out with Bolt Bend and that’d be it, but no, we got ourselves and even better version.

Deflecting Swat is free if you cast your commander. What permanent are you most likely trying to protect? That’s right, your commander. Maybe an opponent casts an Eldrazi Conscription, you can also TAKE THAT AWAY FROM THEM! There’s a lot more work to this card that you can really squeeze out of it. It requires so little to be so powerful.

  1. Vandalblast

An uncommon worthy of the top five, Vandalblast is ever important in the current meta consisting of more and more artifact tokens that generate value, particularly Treasures.

It’s debilitating against colours that depend on mana rocks and in a massive way against artifact decks. A silver bullet in a golden gun.

  1. Neheb, the Eternal

Neheb has been one of the absolute coolest red creatures since its printing in Hour of Devastation. Fire off Pyrohemia for five mana, get 15 mana post-combat? Ouch!

Neheb is fantastic as a commander, but as a support creature, he’s also a massive asset. Saskia the Unyielding decks, Magus Lucea Kane decks, Zaffai, Thunder Conductor – they all benefit whenever Neheb is in play. On board, the guy is just a tank. This reprint will lower prices for a little bit but I don’t expect that to stay. I think Neheb is cool enough to maintain his price point as it is.

  1. Magus of the Wheel

Ostensibly, this is a bulk rare, but I demand that you respect it. Disrupting your opponents’ plan is huge. Wheeling when a potential ally can help is huge. Fuelling your graveyard or discarding zero cards for seven new ones, they’re all good things.

On top of that, Magus of the Wheel only sacrifices himself, he can be reanimated and he doesn’t get exiled upon resolution. You can keep him coming.

  1. Grenzo, Havoc Raiser

Grenzo is one of the most fun creatures to put in any creature swarm strategy. You get to goad creatures out of the way and you get to steal cards from their decks! If you don’t cast that spell, it’s just exiled. So while it’s combat damage based and you’re extremely unlikely to mill an opponent out, it’s still as effective as a Sire of Stagnation getting rid of potentially game winning cards.

Grenzo as a commander is a token leader. Make more and more tokens and attack. That’s why I put him in my Grand Warlord Radha deck. Not only does he get cards, but Radha provides the mana to cast all that you take. He’s low to the ground and can change the course of the game while also making sure that no game is the same! It’s full of variance and variety.

Honourable Mentions

  • Ashling the Pilgrim – One of the most fun decks I’ve played against was called Ticking Time Bomb and it was Ashling in the command zone, 80 mountains and the rest were just rituals. The idea was play Ashling and dare your opponents to set off the bomb. So fun.
  • Balefire Dragon – I have fond memories of casting this with a haste enabler and just ruining my opponent’s day with a well timed slap from this dragon. Everything they control gets hit for six and if it’s got double strike, it’d be surprising if anything sticks around.
  • Daretti, Scrap Savant – Daretti is a great artifact commander, artifact deck role player, and honestly, if you’ve got enough artifacts to make the other two abilities work, the first one allows you to sculpt your graveyard for reanimation!
  • Disrupt Decorum – This has been outclassed by Taunt From the Rampart but it remains one of the most fun things you can do to a board.
  • Divergent Transformations – Red polymorph card that’s best used on your own tokens. Play this in your Jaxis, the Troublemaker decks, trust me.
  • Fiery Confluence – Not the flashiest of the Confluence cycle, but it allows for some really precise plays. Rakdos, Lord of Riots just smashes the B button though.
  • Godo, Bandit WarlordHelm of the Host infinite combo from the command zone. Woo! Did you have fun?
  • Heartless Hidetsugu – Lol give him lifelink.
  • Insurrection – The early days of Commander, this was the boogie man. I still is responsible for feel bad endings because if you spend the whole game doing nothing and top deck an Insurrection to win the game, it was just a clock ticking to eight mana.
  • Krenko, Mob Boss – The classic Goblin king. Untap, tap, untap, tap, untap…
  • Nesting Dragon – This card is underrated for pillowfort decks or decks that need a bit of a guard up or rattlesnake effect. It plays really well in my Grand Warlord Radha deck, that’s for sure.
  • Purphoros, God of the Forge – The new Goblin king. Whenever you see a Goblin deck, back in the day, it was Krenko or Purphoros. Now new Krenko and Muxus have entered the pantheon but Purphy and Krenko both remain top of the list.
  • Savage Beating – Excellent scarcity reprint. Super expensive card and it plays like a red Craterhoof Behemoth. Well chosen, expect this to fall for a while.
  • Scourge of the Throne – Dragon decks love this guy and for good reason.
  • Star of Extinction – One of the funniest board wipes ever printed. Brash Taunters love it.
  • Storm-Kiln Artist – On par with Pitiless Plunderer for one of the most insane mana producing uncommon of recent memory.
  • Tempt with Vengeance – A fun mini game that nobody wants to play. Aristocrats decks want this.
  • Treasure Nabber – Now that this is finally going to be mass printed, you can expect players to be sharing some mana rocks more.

That does it for Red! Tune in next time for Green!

Get all your board game news from The Bag of Loot! www.thebagofloot.com
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Mike Carrozza - July 21, 2023

Best of Commander Masters – Black!

Hello! Welcome to my set review of Commander Masters, where I will pick five cards of each colour and discuss my favourite cards from them. Yes, there will be and artifact and lands review as well as a multicoloured review.

This is also a reprint set which means that this is mostly going to be picking cards for what they’ve already shown they can do. The monetary value of the cards is nice, but will not likely be the biggest factor in my selections. Because they’re reprints, we know that the cost might course correct and some cards will only be lower for a little bit so be sure to snap up singles at  threekingsloot.com.

Without further ado, here are my favourite Black cards!

  1. Demonic Tutor

Demonic Tutor is back again. A solid mythic inclusion in the set.

I really dislike tutor effects but they’re necessary for cEDH and, in the casual circles, they allow for decks with secret commanders. I’m happy to see this back again for those who want it!

Truly not much to say about this card! It’s from the first set of the game. It’s an A+.

  1. Mikaeus, the Unhallowed

Half of the Mike n Trike combo with Triskelion (now better with Walking Ballista), Mikaeus, the Unhallowed makes my heart sing as an aristocrats player. I love graveyard strategies, I love getting to double dip on my creatures entering the battlefield and dying. Of course, this can’t be in a Human focused deck, but anywhere you have a high density of non-Human creatures,  you can slap the in and give your opponents a hard time.

Unsurprisingly, this card is a house in Ghave, Guru of Spores and with Retribution of the Ancients.

  1. Twilight Prophet

When Twilight Prophet first came out, I could not believe it. It was Bob (aka Dark Confidant) but your opponents take the life loss instead? That’s insane. Anybody who lets this live a turn cycle will feel some pain, especially if you’ve got a Sensei’s Divining Top.

Keen Duelist is likelier to stick around than Bob or Twilight Prophet, but Prophet is a Vampire and that will be relevant in our return to Ixalan.

  1. Kindred Dominance

If you’ve got a deck that focuses on a creature type, you’re gonna want a board wipe that spares your creatures. Crux of Fate exists for Dragons, but Kindred Dominance exists for Clerics, Krakens, Wizards, and Avatars… among others – I mean, everything!

This card got expensive since its printing in C17. It’s a wonderful thing to behold, seeing it in this set. I hope its first reprint will make it more affordable to support creature types that need it.

  1. Archfiend of Despair

Did you know this was $50 USD before this reprint was announced?

This card is a F-I-N-I-S-H-E-R, darling! This is a flying 6/6 Demon with Wound Reflection stapled to it and it also prevents your opponents from gaining life. Talk about putting pressure on life totals. Plop this into a Saskia the Unyielding or give it encore in an Araumi of the Dead Tide and close out the game.

Honourable Mentions

  • Bloodchief Ascension – This card is a long time coming. Mindcrank goes infinite with this once the Ascension is online. Excellent inclusion in mill and discard decks.
  • Chainer, Dementia Master – We just got this card reprinted in Dominaria Remastered and honestly, I’m including it here because only months ago this was almost $10 and now it’s 50 cents. What a time to be alive. What an incredible card, truly. I really love this creature.
  • Curtains’ Call – Four mana for instant speed kill two creatures is pretty good rate. There’s no caveat like on Malicious Affliction either!
  • Deadly Rollick – This cycle was a mistake, it’s too powerful. Get this card.
  • Decree of Pain – Modal board wipe and if you’ve got the mana, you’ll draw so many cards. In terms of board wipes, I wish this one saw more play and it hopefully will.
  • Endrek Sahr, Master Breeder – It’s nice to see Endrek Sahr get some respect and a bit of a handsome glow up. This card is an aristocrats dream! Just make sure you’ve got a free sacrifice outlet to keep your Thrull count down.
  • Exsanguinate – Classic game ender, new art!
  • Grave Pact – The new art pieces for this card are incredible, though for one extra mana, gaining Flash with Dictate of Erebos makes me favour that instead.
  • Imp’s Mischief – This card is so much fun, I can’t wait to jam it in a bunch of decks.
  • Rankle, Master of Pranks – This card is more fun than you think it is… every time.
  • Razaketh, the Foulblooded – Sacrifice a creature, pay two life, sure that’s enough for a Demonic Tutor! This card is nuts. I don’t play it, of course, but my god, that’s so powerful. Turn your creatures into any cards in your deck.
  • Rune-Scarred Demon – Speaking of getting any card in your deck, seven mana for a 6/6 flyer that enters to give you any card you need? And it’s on a body you can blink? Aminatou, the Fate Shifter can’t lose!
  • Sower of DiscordAraumi of the Dead Tide is picking up some spicy reprints!
  • Toxic Deluge – One of the most efficient board wipes in the format.

That does it for Black! Tune in next time for Red!

Get all your board game news from The Bag of Loot! www.thebagofloot.com
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Mike Carrozza - July 20, 2023

Best of Commander Masters – Blue!

Hello! Welcome to my set review of Commander Masters, where I will pick five cards of each colour and discuss my favourite cards from them. Yes, there will be and artifact and lands review as well as a multicoloured review.

This is also a reprint set which means that this is mostly going to be picking cards for what they’ve already shown they can do. The monetary value of the cards is nice, but will not likely be the biggest factor in my selections. Because they’re reprints, we know that the cost might course correct and some cards will only be lower for a little bit, so be sure to snap up singles at threekingsloot.com.

Without further ado, here are my favourite Blue cards!

1. Fierce Guardianship

Surprising absolutely no one, I have chosen another one of the “free if you control your commander” cycle cards.

Fierce Guardianship is so good it reached $80 before being announced as a reprint and I have a feeling it’s going right back up there. This card will be seen more. Before, it was expensive because of its power and scarcity together. Now, it’ll be more accessible and more people will find themselves trying to get it or including it if they do get it.

This cycle is a mistake but they are undoubtably powerful. This is one of the best counter spells ever printed. It’s only for Commander of course, but damn it’s crazy. Tap out to bait a big powerful spell only to counter it for free? You nasty! These won’t get that cheap so pick them up.

2. Faerie Artisans

This is one of my favourite blue creatures ever printed. If I had to make a top ten blue creatures, this would probably make the top five.

Commander has gotten to the point where enters-the-battlefield effects are dominating and extremely powerful. With Faerie Artisans in play, you get those from your opponents’ nontoken creatures entering too. It’s like Aboleth Spawn with a token body. I love this card for token doubling strategies, artifact strategies, and clone strategies. I run Faerie Artisans to great effect in my The Ever-Changing ‘Dane deck where I sometimes get to upgrade my commander out of the blue.

3. Urza, Lord High Artificer

This is a kill on sight commander. Urza, Lord High Artificer is one of the most powerful creatures out there. Artifact synergies or not, even getting to activate that Mind’s Desire ability on him can be backbreaking and game winning.

This card is a powerhouse in every single artifact deck and if you see him at the helm, I hope you packed a bunch of artifact hate because Urza’s about to go off. Urza turns all your Myr tokens into Silver Myr and all your Treasures, Clues, and Foods into Sky Diamonds. Lots of mana to activate that other ability!

4. Sun Quan, Lord of Wu

This card is one of those white whale cards for me and I am so excited to see it reprinted and that a foil will be affordable.

Sun Quan, Lord of Wu is basically blue’s Craterhoof Behemoth. It’s a creature that comes down and immediately makes combat a huge swing. This basically reads “give your creatures unblockable” and that means Yuriko, the Tiger’s Shadow will love it and so will any deck that doesn’t have a Hoof to throw down for a big hit. Hell, this is just amazing in a Voltron strategy and better than Hoof if you’re going tall instead of wide!

5. Cyclonic Rift

Of course I have to put one of the most annoying cards in the top five. Much like Smothering Tithe, Cyclonic Rift is a card in EDH that elicits groans at the table. More so if you’re not winning right after casting it. The versatility is easy to ignore because you go from one permanent to probably 30 for five more mana… but it’s there. Don’t forget it!

If you do play Cyclonic Rift, be sure you have a win condition coming or you’re disrupting one because the table will turn on you otherwise.

Honourable Mentions

  • Azami, Lady of Scrolls – Azami gets an amazing alt art treatment in this set, but Jack Hughes’ work in the Secret Lair is untouchable.
  • Body Double – People sleep on this card. One of the best Clones in the game. They’ve been uncommon for a while and I promise you there’s always a good enough target. Play it more!
  • Bribery – Last set seen? In 8th Edition. It’s a long time coming to get Bribery back in a set. I recommend you keep this to your own playgroup because if you get a deck you don’t know to rifle through, you’re going to take too much time picking a creature.
  • Capture of JingzhouPortal Three Kingdoms’ Time Warp effect is finally reprinted and this WILL come down. It was scarce before now, it’ll only be in the decks of annoying people who take extra turns (me, my Zaffai deck doesn’t need friends).
  • Commandeer – This used to be a huge deal in my playgroup and in Ux decks, I can see it making a splash now that more people know.
  • Day’s Undoing – Don’t put this in your wheels deck, Nekusar, it doesn’t do what you want it to.
  • Mystic Confluence – The best of its cycle. It’s never dead, there’s always something to do with it.
  • Personal TutorPortal uncommon upshifted to rare. When they previewed this, I thought it was a new card so I was like “oh wow, a Masters set that’s lots of reprints with SOME new cards? Interesting.” But nope, here’s your scarcity hit. Sorcery speed and it doesn’t even hit instants? Mystical Tutor at home.
  • Spellseeker – cEDH staple getting a reprint upshifted to mythic for the draft format. I’ve never liked tutors much, but it’s good to get this out there more so people can hang with the more competitive metas out there.
  • Stormsurge Kraken – I was shocked by how expensive this got. I’m glad I sold mine when I did because this isn’t going to be up there for a while. It’s an INCREDIBLE Kraken for sea creatures decks for sure. Runo, get your boy!
  • Teferi, Temporal Archmage – Is big Teferi still a cEDH deck? The Chain Veil and Teferi are one of the most notorious combos in the whole format. He’s exceptionally powerful, but people know better than to let him live. Try him in your Planeswalker precons!
  • Torrential Gearhulk – Big fan of the big metal Snapcaster Mage. It’s an artifact so you can Goblin Welder it back into play for a surprise Scrap Mastery. It’s very solid and if the format slows down a little, it’ll be back on top.

That does it for Blue! Tune in next time for Black!

Get all your board game news from The Bag of Loot! www.thebagofloot.com
Get all your board game needs from Three Kings Loot! www.threekingsloot.com

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Mike Carrozza - July 7, 2023

A Seat at the Table – Riders of Rohan Upgrade!

Hello and welcome to A Seat at the Table, the column where I pick a commander and talk about what I’d include in the 99. This week, I’m taking a look at the Riders of Rohan preconstructed Commander deck from The Lord of the Rings: Tales of Middle-earth set. A Human typal deck with a lot of overlap with the Ikoria Jirina Kudro deck.

Let’s take a look at five cards to put in and five cards to take out in this new A Seat at the Table sub-series. If you like this, please let me know and I’ll do the other precons, too!

Let’s begin with the decklists. All the precons can be found here: https://magic.wizards.com/en/news/announcements/the-lord-of-the-rings-tales-of-middle-earth-commander-decklists

I don’t want to bloat the article too much, but I will say there are some dope reprints in this one: Combat Celebrant, Path to Exile, Swords to Plowshares, Supreme Verdict, Talisman of Progress, Thought Vessel, Herald’s Horn, Door of Destinies, Vanquisher’s Banner, Shared Animosity, Clifftop Retreat, and Glacial Fortress! Look at these reprints!

For this precon, there are two eligible commanders. Which one will we build around? Let’s take a look at them.

The face commander is Eowyn, Shieldmaiden, a legendary 5/4 Human Knight for 2URW and a whole lot of value!

First Strike  

At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.”  

A token swarm with card draw in the command zone and she’s a beater to boot. Who else we got?

Aragorn, King of Gondor is a 4/4 legendary Human Nobel for 1URW with a textbox that says aggro is back on the table!

Vigilance, lifelink  

When Aragorn, King of Gondor enters the battlefield, you become the monarch. 

Whenever Aragorn attacks, up to one target creature can’t block this turn. If you’re the monarch, creatures can’t block this turn.” 

Unbelievable. No blocking! Monarch! Vigilance and lifelink!

(Here’s what happens when the Ring tempts you: https://scryfall.com/card/tltr/H13/the-ring-the-ring-tempts-you)  

This deck is going to be a Jeskai Human typal deck with a monarch subtheme. Let’s make some cuts. There are only 12 monarch cards and I think I’d prefer to lean into the Human theme with Aragorn as a finisher.

Time to pick five cards to put in and five to remove. When it comes to precon deck upgrades, there are quite a few cards you can remove without worrying. I’ll cut five and give brief reasons and then talk about what to add.

Cuts

  1. Gimli of the Glittering Caves
    I’m starting controversial. Gimli is not a Human, doesn’t forward your game plan, you don’t have enough legends to justify keeping him in here. Does he make two Treasures when he hits an opponent? Yes. That’s amazing, but it doesn’t synergize with the deck and he won’t shine as well in this deck as in other decks, I promise. If Aragorn were the commander, maybe better!
  2. Earthquake
    You’re a creature deck, so board wipes aren’t really what you want but if you have to have one, you should pick one that hits flying creatures too. Especially since your deck isn’t filled with them either.
  3. Sunset Revelry
    In this deck, this is likely only going to be a card draw, but that’s basically like cycling this card. I’d rather a more consistent draw source.
  4. Banishing Light
    This effect is available on human creatures or just better like Brutal Cathar or Grasp of Fate.
  5. Dearly Departed
    You need this in your graveyard and you don’t have discard effects like crazy in this deck and then you need to cast your Human creatures for an extra +1/+1. If you really want this, play an anthem. Flowering of the White Tree just came out and is one of the most pushed anthem effects ever printed.

New Additions

Warning – There are a lot more cards I want to include in this deck and would love to recommend more than just five so here you go!  

  1. Flawless Maneuver
    You’ve got a creature deck and you’re going to need to protect them from a board wipe. This is the best protection besides a Counterspell. Pick it up if you can. Fingers crossed it’s reprinted in Commander Masters. You can run Selfless Spirit too if you’ve got Sun Titan or anything to bring it back.
  1. Kessig Malcontents
    A finisher on a Human body. Do you like Eomer, King of Rohan? Here’s something similar for less mana, basically. You have Gilraen, Dunedain Protector in the deck and I have more recommendations for you to keep snapping the Malcontents into your opponents’ faces.
  1. Haste enablers
    You want to attack and do it right away. Crashing Drawbridge is super flavourful and comes down early. Rising of the Day is a Fervor with a little extra zest. Urabrask the Hidden makes sure your opponents are delayed on their blockers.
  1. Copies
    Even with as man legends as you’ve got, a healthy amount of them have ETB abilities. Molten Echoes lets you double dip and make tokens, giving you more bodies for Eowyn to draw you a card. Mirage Phalanx is another sleeper I enjoy just like Mirror-Style Master. If you’ve got Cathars’ Crusade, your board is doubled up every combat. Copy your ETB effects with Elesh Norn, Mother of Machines or the more affordable artifact Panharmonicon. Don’t forget Strionic Resonator for your non-ETB triggered abilities too.
  1. Kindred Discovery / Mana Echoes
    Kindred Discovery naming Humans is a good way to make sure your hand is stacked, but be careful not to deck yourself out! You draw for ETB and attack! Greed is good! On that same tip, Mana Echoes is a little pricey, but worth the inclusion. Play a Raise the Alarm and get four colourless mana and two creatures? That’s just counting the creatures you made and only on your board! You can count your opponents’ creatures too when yours enter and we already know that Humans are by far the most common creature type.
  1. Blink
    Nahiri’s Resolve and Brago, King Eternal are cards I would slap into this deck if you’re going heavier into ETB effects, but Brago blinks your artifacts and mana effects for the same turn. Nahiri’s Resolve keeps your creatures safe from sorcery speed board wipes your opponents might have. All in all, these cards rip and deserve your attention.

That does it for this edition of A Seat at the Table. Let me know what you think @mikecarrozza!

Get all your board game news from The Bag of Loot! www.thebagofloot.com
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Mike Carrozza - July 6, 2023

A Seat at the Table – Elven Council Upgrade!

Hello and welcome to A Seat at the Table, the column where I pick a commander and talk about what I’d include in the 99. This week, I’m taking a look at the Elven Council preconstructed Commander deck from The Lord of the Rings: Tales of Middle-earth set. It’s chock full of characters you know and love.

Let’s take a look at five cards to put in and five cards to take out in this new A Seat at the Table sub-series. If you like this, please let me know and I’ll do the other precons too!

Let’s begin with the decklists. All the precons can be found here: https://magic.wizards.com/en/news/announcements/the-lord-of-the-rings-tales-of-middle-earth-commander-decklists

I don’t want to bloat the article too much, but here are some dope reprints in this one: Elvish Piper, Swan Song, Heroic Intervention, Beast Within, Overwhelming Stampede, Lightning Greaves, Whispersilk Cloak, Asceticism, Flooded Grove, Hinterland Harbor, and Rejuvenating Springs! Springs is huge because it’s the Battlebond lands in a precon!

For this precon, there are six eligible commanders for this deck! That’s nuts! Which one will we build around? Radagast, Wizard of Wilds and Gandalf, Westward Voyager both want five or more mana value spells. Cordon the Shipwright is the wildest of the bunch and Elrond of the White Council is right behind it. That said, Galadriel, Elven-Queen is the more Elf focused of the bunch and this precon has a ton of Elves. This deck oddly also has a lot of noncreature spells. It’s such a strange precon! That said, there are multiple instances of voting and that makes Erestor of the Council very enticing.

I think for the sake of five cards in and five out, Galadriel, Elven-Queen is my choice to lead the deck. Let’s see what she can do. For 2GU, Galadriel is a 4/5 Legendary Elf Noble which is a great start. Let’s see that textbox!

Will of the council – At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.”  

Let’s face it, you’ll probably be drawing cards more often than not. I doubt your opponents will want you to climb that Ring temptation list.

(Here’s what happens when the Ring tempts you: https://scryfall.com/card/tltr/H13/the-ring-the-ring-tempts-you)  

This deck is going to be a Simic Elf typal deck with a voting subtheme. Let’s make some cuts.

Time to pick five cards to put in and five to remove. When it comes to precon deck upgrades, there are quite a few cards you can remove without worrying. I’ll cut five and give brief reasons, then talk about what to add.

Cuts

  1. Mirror of Galadriel
    Honestly, 5 and tap to activate is brutal. It gets reduced for each legendary creature you control, but chances are you’ll have two at a time and then it’s three mana for a scry and draw. It’s not the worst but it’s not great. It’s on theme, but eh.
  2. Elven Farsight
    There are better options and it’s not a good enough draw spell. It can full on whiff. It’s one mana, sure, that’s fine, but it’s not a creature in a deck that wants creatures. Bye!
  3. Inscription of Abundance
    The only mode on this that feels like it’d be relevant in this deck is the fight mode and there are better options out there. There are even Rabid Bite cards that deal damage rather than forcing a fight. It’s not even a creature. Cut!
  4. Wose Pathfinder
    Not an Elf. I guess the pump effect is nice but if you want that Ezuri, Renegade Leader is the one you want.
  5. Colossal Whale
    Expensive. No Haste. Not an Elf. Not impactful when it comes into play. F.

New Additions

  1. Beast Whisperer
    Any deck that wants to cast creatures and especially Elves needs a Beast Whisperer. Turn all your creatures into a pseudo-Elvish Visionary. You can do this with Kindred Discovery too and it’ll trigger off of tokens as well as attacks, but that can get dangerous as the game goes on and your board widens. Don’t forget that Beast Whisperer is an Elf that triggers your commander too!
  1. Priest of Titania
    Elves on the battlefield means your Elves and your opponents’ Elves. Of course, if you’re the one with an Elf tribal deck, you’re the one contributing to your mana pool’s bounty most. Priest of Titania is one of those cards that feels insane in hindsight. How did a card like this get made!It’s so much mana in the right deck. Equip the Lightning Greaves on this one! If you don’t have one handy, I’d recommend a Circle of Dreams Druid aka Gaea’s Cradle on legs or Marwyn, the Nurturer, our new age Elfball commander.
  1. Leaf-Crowned Visionary
    Leaf-Crowned Visionary is an Elf anthem and doubles as a Lifecrafter’s Bestiary for the creature type. It’s just really solid on rate and counts toward all the Elf synergies. Not much else to say but hell yeah buddy.
  1. Imperious Perfect / Wolverine Riders
    My inclusion of either of these is just to get an Elf into play every turn with minimal effort to trigger Galadriel for a Ring temptation or card draw. Wolverine Riders’ added utility of life gain and being a bigger body is pretty great and I probably favour it, but Imperious Perfect is an anthem that spreads the love. Take your pick and enjoy!
  1. Selvala’s Stampede
    I wanted to include at least one voting card and Expropriate gets people hated off of tables like crazy. With all your card draw, there’s a good chance that your opponents will vote for wild hoping that you’ve got the good stuff in hand. But check this out, no matter what, it’s win-win for you, surely. I would recommend cutting nonpermanent spells from the deck some more, but this is five in and five out so that’s where I’ll leave this! (But I would add Illusion of Choice… just saying!)

Bonus: Lord of the Rings cards to include!

I won’t get into them individually, but these are some solid inclusions from the deck that are in the LOTR main set to check out.

That does it for this edition of A Seat at the Table. Let me know what you think @mikecarrozza!

Get all your board game news from The Bag of Loot! www.thebagofloot.com
Get all your board game needs from Three Kings Loot! www.threekingsloot.com

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Mike Carrozza - July 5, 2023

A Seat at the Table – The Hosts of Mordor Precon Upgrade!

Hello and welcome to A Seat at the Table, the column where I pick a commander and talk about what I’d include in the 99. This week, I’m taking a look at The Hosts of Mordor preconstructed Commander deck from The Lord of the Rings: Tales of Middle-earth set. It’s helmed by the big bad villain of the story, Sauron, Lord of the Rings.

Let’s take a look at five cards to put in and five cards to take out of the deck in this new A Seat at the Table sub-series. If you like this, please let me know and I’ll do the other precons, too!

Let’s begin with the decklists. All the precons can be found here: https://magic.wizards.com/en/news/announcements/the-lord-of-the-rings-tales-of-middle-earth-commander-decklists

I don’t want to bloat the article too much so I won’t copy it here but I will say here are some dope reprints in this one: Treasure Nabber, Anger, Scourge of the Throne, Consider, Reanimate, Living Death, Blasphemous Act, Dragonskull Summit, Drowned Catacomb, and Underground River.

For this precon, we have two potential commanders: Sauron, Lord of the Rings and Saruman, the White Hand. Let’s see what they do and determine which is going to be our commander for this quick precon upgrade.

Sauron is a Legendary Avatar Horror 9/9 for a whopping 5UBR with a truly nutty textbox:

“When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.  

Trample  

Whenever a commander an opponent controls dies, the Ring tempts you.”

Saruman, the White Hand costs much less at 1UBR for a Legendary Avatar Wizard 2/5 with:

Whenever you cast a noncreature spell, amass Orcs X, where X is that spell’s mana value. (Put X +1/+1 counters on an Army you control. It’s also an Orc. If you don’t control an Army, create a 0/0 black Orc Army creature token first.)  

Goblins and Orcs you control have ward 2.” 

With the deck favouring noncreature spells in both quantity and construction (like Lord of the Nazgul, Fiery Inscription, Goblin Dark-Dwellers, and Guttersnipe), I think Saruman, the White Hand might be better to include, unless we chop a bunch of noncreature spells for creature spells. I think to make that better, we’d need to take ten cards out and put ten in, which I’m not  going to be doing today.

This deck is pulled in two different directions and that makes it really difficult to overhaul in one little article. There are reanimation spells and Sauron reanimates on cast, there are big creatures that get themselves into your graveyard, but there are also a bunch of noncreature spell focused stuff that I think is more interesting.

Let’s pick five cards to put in and five to remove. When it comes to precon deck upgrades, there are quite a few cards you can remove without worrying. I’ll cut five and give brief reasons and then talk about what to add.

Cuts

  1. Siege-Gang Commander
    There isn’t a strong enough Goblin theme to justify keeping this in here. Sure Saruman gives them ward 2, but it’s just not enough for Siege-Gang to stick around in this list.
  2. Goblin Cratermaker
    Another seed for the Goblin part of the deck for some reason. It’s decent mana rock removal and can Shock a creature for cheap, but it’s not enough for a deck that wants noncreature spells.
  3. Troll of Khazad-Dum
    While this can fetch any Swamp from your graveyard, including a Xander’s Lounge when you upgrade the land base, it’s just a land tutor for one that you might reanimate later and get a beater that’s removed a little too easily. This is a limited card, I’m afraid. Not really impressed with it in Commander.
  4. Shock
    There are other ways to goad and ramp that aren’t an Aura that you can’t recur. The only synergy here is that it helps you amass Orcs 3 when Saruman is I player.
  5. Voracious Fell Beast
    Merciless Executioner is enough and if you really want another one, get Plaguecrafter, Demon’s Disciple, or Fleshbag Marauder instead of Fell Beast.

New Additions

  1. Past in Flames / Mizzix’s Mastery

    You’re playing a lot of instants and sorceries in this deck, and so why not get a double dip. Past in Flames allows you to replay a few spells from your graveyard and if you’ve got Dark Ritual and Seething Song type of cards, they’ll get you a beefy Orc Army and then some. Mizzix’s Mastery lets you cast all of the instants and sorceries from your graveyard if you overload it. I think getting to double dip is important in this deck. Run these with Mesmeric Orb and self-mill cards to let you cruise through your deck.

  1. Kess, Dissident Mage

    So important in fact that Kess, Dissident Mage is a solid include in this deck. A flying 3/4 that lets you cast an instant or sorcery from your graveyard on each of your turns – there’s a reason this was one of the breakout star commanders from Commander 2017 precon decks.

  1. Mana Geyser / Jeska’s Will

    I mentioned rituals when talking about Past in Flames. I think they’re important to run in a deck like this. Mana Geyser and Jeska’s Will are top notch rituals that supercharge a turn. Dockside Extortionist is the only one I can think of besides these two that I think could rival the ceiling on these.

  1. Bothersome Quasit

    Who needs Shiny Impetus when Bothersome Quasit cares about noncreature spells and helps push through an attack? Quasit goads whenever you case a noncreature and goaded creatures can’t block. Turn your Disrupt Decorum into an unblockable swing and decimate some life totals with a cute little guy.

  1. Treasure Cruise / Dig Through Time

    These are high mana value cards that you never cast for their mana cost, really. Get an 8/8 for drawing three cards. Get a 8/8 for choosing the best two from the top seven. Continue with this trend and Saruman will keep making bigger and bigger Army tokens. Vial Smasher the Fierce would be proud.

That does it for this edition of A Seat at the Table. Let me know what you think @mikecarrozza!

Get all your board game news from The Bag of Loot! www.thebagofloot.com
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Mike Carrozza - June 29, 2023

A Seat at the Table – Food and Fellowship Deck Upgrade!

Hello and welcome to A Seat at the Table, the column where I pick a commander and talk about what I’d include in the 99. This week, I’m taking a look at the Food and Fellowship preconstructed Commander deck from The Lord of the Rings: Tales of Middle-Earth set. It’s helmed by two beloved heroes of the series and it’s an Abzan good time. Let’s take a look at five cards to put in and five cards to take out in this new A Seat at the Table experiment. If you like this, please let me know and I’ll do the other precons, too!

Let’s begin with the decklists. All the precons can be found here: https://magic.wizards.com/en/news/announcements/the-lord-of-the-rings-tales-of-middle-earth-commander-decklists

I don’t want to bloat the article too much so I won’t copy it here but I will say here are some dope reprints in this one: Birds of Paradise, Essence Warden, Path to Exile, Toxic Deluge, Farseek, Anguished Unmaking, Chromatic Lantern, Sanguine Bond, Isolated Chapel, Sunpetal Grove, and Woodland Cemetery.

For this precon, I’ll be focusing on the face commanders – Frodo, Adventurous Hobbit and Sam, Loyal Attendant. These two partner with each other to make an Abzan dream team.

Frodo is a 1/3 Halfling Scout for WB with Vigilance and the following textbox:

“Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.”  

Here’s what happens when the Ring tempts you: https://scryfall.com/card/tltr/H13/the-ring-the-ring-tempts-you

Sam, Loyal Attendant is a 2/4 Halfling Peasant for 1GW that says:

“At the beginning of combat on your turn, create a Food token. (It’s an artifact with 2, T, sacrifice this artifact: You gain 3 life.)  

Activated abilities of Foods you control cost 1 less to activate.”  

So as a combo, with both of the boys in play, you go to combat, Sam makes a Food, you can pay 1 to sacrifice the Food to gain three life. Then when you attack with Frodo, you will have gained three life so you get tempted by the Ring and make Frodo your Ring-bearer. Note that this only triggers when Frodo attacks and the second part only triggers if he’s your Ring-bearer and you’ve been tempted twice.

Sam on the other hand just always makes a Food at combat and reduces abilities by one.

Let’s pick five cards to put in and five to remove. When it comes to precon deck upgrades, there are quite a few cards you can remove without worrying. I’ll cut five and give brief reasons and then talk about what to add.

Cuts

1. Sylvan Offering

I’ve always disliked this one in the Offering cycle. There’s one real payoff card that cares about Treefolk and it’s probably better on its own and Farmer Cotton gives you better more relevant tokens than Elves.

2. Landroval, Horizon Witness

Jump effects are fine in low powered decks but this is five mana and requires you to attack with two creatures per player to get a flying bonus. It’s not great. It’s really not for me.

3. Butterbur, Bree Innkeeper

You’ll be making a ton of Food in this deck and then Butterbur is just a Hill Giant. Next!

4. Chromatic Lantern

You’re in green, you don’t need this. You can ramp better than this.

5. Harmonize

You’re in black (and honestly, white has come a long way). You’ve got more options available to you.

Additions

  1. Academy Manufactor

Let’s be real, any deck that wants to make mass amounts of Treasures, Clues, or Foods will find utility in the rest of the tokens created by Manufactor. Making a Food, a Treasure and a Clue every combat with Sam is reason enough for this. But you have plenty of cards to include in this deck that put one of these tokens into play already. It’s incredible.

  1. Gyome, Master Chef

For four mana, you have another sacrifice outlet for your Food tokens that will protect your creatures or get blockers out of the way. He also makes Foods for nontoken creatures entering under your control. Killer inclusion.

  1. Jaheira, Friend of the Forest

Jaheira is like a Cryptolith Rite for your tokens. She’s so strong and a highly overlooked creature from the fantastic but maligned Battle for Baldur’s Gate set. She turns all our tokens into Moss Diamonds. Creature tokens and artifact tokens. Your Food tokens can tap to pay to sacrifice another one. Overall, wicked inclusion in the deck.

  1. Marionette Master

Yes, six mana is steep cost for a 1/3 creature but this is an all-star in Prosper, Tome-Bound for a reason. ETBs with three +1/+1 counters and nugs an opponent equal to its power every time an artifact you control hits the graveyard. All your Food tokens qualify. Six mana doesn’t seem like a lot for a finisher anymore, does it?

  1. Sun Titan

Your commanders and a solid amount of your utility creatures cost three or less mana. If you upgrade your mana base, you can rebuy fetch lands from your graveyard. Commander’s Sphere is also a fantastic card to bring back every turn if you’ve got nothing else in your yard to threaten your opponents with.

Bonus: Krark-Clan Ironworks  

Krark-Clan Ironworks is a pricey card, but pop that sucker into your deck as an artifact Ashnod’s Altar. Sacrifice a Food to pay for another Food or a Clue. All of these will make Rapacious Guest huge and threaten to crush an opponent on attack on when a board wipe hits.

Bonus from the Lord of the Rings Set

This set has a lot of great cards that fit Prosper, Tome-Bound into this deck, so if you were hoping to keep the deck on theme?

  • Elanor Gardner – Turn any Food sacrifice into an end step Rampant Growth on your turn. It’s a great feeling to just run your game plan and get rewarded for it in another way. Elanor is great  passive ramp.
  • Lotho, Corrupt Shirriff – Your curve is low and Lotho tells your opponents that if they want to take a greedy turn, they better cut you in. Getting a Treasure every other turn for regular game progression is a very good rate for two mana.
  • Meriadoc Brandybuck – You’ve got hella Halflings in the deck and can have another for just two mana. Merry can potentially make you three Food tokens per combat and in a deck where the getting token density high is a priority, I’d definitely include this card in the 99.
  • Peregrin Took – Making an extra Food WHENEVER you make a token is crazy! Turning three Food tokens into card draw is incredible. Pair this with Elanor and you can sacrifice three Foods and then ramp at your end step – just for activating to draw a card, an action we all want to do!
  • Samwise Gamgee – You’ve got a ton of nontoken creatures entering the battlefield. This is going to make you so much Food. Not to mention, just like Peregrin Took, you can cash in three Foods for a card, but instead of a draw, it’s an artifact, legend, or Saga from your graveyard.

Altogether, this is the precon I’m most excited by.

Let me know what you think @mikecarrozza!

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