Tag: karakas

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Gregoire Thibault - June 17, 2016

Eternal Cards For the Casual Player

Optimum Jank – Eternal Cards For the Casual Player

 

IMAGE - CRYPT - Matt Stewart - Mana Crypt

 

The Best of The Rest

 

Eternal Masters is finally here and there’s a lot to be excited for. Everyone is ready to play the Booster Pack Lottery hoping to open any of the set’s marque cards. And what a lottery it is, with the possibilities of opening Jace, the Mind Sculptor, Karakas, Wasteland and Mana Crypt.

 

CARD - Mana Crypt OldCARD - Mana Crypt New


Mana Crypt is a particular interesting story: It has only ever seen two unconventional printings before this one. It was initially redeemable through a mail-in coupon offer in the old line of Magic novels and its only other printing was a Judge Programme promotional card. This is the first time that players will be able to play with Mana Crypt in an actual non-Cube Magic set. As you can imagine, its extreme rarity combined with its popular demand means that it caries a pretty hefty price tag. A price tag players are hoping will come down with this fantastic new printing.

 

What does that mean for you, the Casual Magic player? Is Mana Crypt a card you should play? The answer is unequivocally yes, because fast mana in Magic is pretty broken. But is it the card you can afford? Is it a card you need? Do you really need to oppressively crush your friends in casual games with powerful cards like the Crypt?

 

The strongest aspect of Eternal Masters is that it is truly offering something for everyone. In this article, I’d like to highlight a number of cheaper but nevertheless interesting and exciting reprints you can pick up. These certainly won’t be close to the most powerful cards in the set, but they’re all fun cards to build around and definitely worth considering when brewing.

 

IMAGE - ELVES - Kev Walker - Llanowar Elves

 

Anything but Common

 

Our first card in the spotlight is Elvish Vanguard. With its only other printing as a Rare way back in Onslaught, Elvish Vanguard has been downgraded to a measly Common in Eternal Masters, which will simply crush its current price of $3 USD.

 

CARD - Vanguard Old CARD - Vanguard New

 

Elvish Vanguard is a pretty fun card because it is an Elf version of another fan favourite: Champion of the Parish (which grows larger whenever a Human enters the battlefield). The advantage of Champion is its lower mana cost (W vs Elvish Vanguard’s 1G) meaning it has the capability to start swinging on turn 2 for two points of damage. What I like about the Vanguard, however, is that Elves tend to “go wide” faster than almost any other tribe in Magic. While it is not uncommon to have a 6/6 Champion of the Parish with a few Humans backing it up by turn six, it isn’t outside the realm of possibility to have a 12/12 Elvish Vanguard with a ridiculous amount of Elves backing it up by turn six.

 

Are there more broken things one can do with Elves? Absolutely. Elves are so powerful that one can build competition worthy decks in Pauper, Legacy and sometimes even Modern. The number of broken combos one can power out with Elves certainly overshadows a pump/boost plan with Elvish Vanguard, but the tactic is still a fun one and something that you can certainly build around to challenge your friends with.

 

What I like most about Elvish Vanguard is the possibility of his being a double edged sword. Unlike Champion of the Parish which only looks for Humans that enter under your control, Elvish Vanguard grows whenever any Elf enters the battlefield. This means that if your opponents are playing Elves as well, he’ll get bigger whenever they play an Elf spell… which sounds great! They play Elves and my Vanguard gets bigger?! Sign me up! Well, remember: If your opponent is playing a Vanguard as well, their Vanguard will benefit from your Elves too. Something to keep in mind during the Vanguard mirror matches.

 

As a final incentive, this is the first time this card has been printed in the new M15 border and sports some fantastic new art by Steve Prescott (which I unfortunately could not find at a higher resolution). If nothing else, this is a fun and modernly beautiful addition to consider in any type of tribal Cube, Pauper or Commander deck.

 

IMAGE - BURNING - Raymond Swanland - Burning Vengeance

 

Once Again for the Second Time

 

One of my favourite Uncommons found in Eternal Masters is Burning Vengeance. I returned to Magic when New Phyrexia hit shelves and remember the excitement for the original Innistrad, the set immediately following New Phyrexia. Innistrad was the first set I ever attempted to play Sealed with, but I was still unsure about drafting at that time. I unfortunately missed out on drafting what has since been refereed to as one of the best Draft environments of all time. Even though I never had the chance to play an optimal Burning Vengeance Draft deck, I did open a Sealed pool with two Burning Vengeance and effectively went all-in on the card.

 

It. Was. Glorious.

 

CARD - Burning Vengeance

 

If you’ve never played with Burning Vengeance, it is extremely fun and challenging. It requires a solid understanding of your deck and an ability to quickly evaluate multiple lines of play. Constantly evaluating the cards in your hand and the cards in your graveyard and the best way with which to sequence your next few moves makes for very exciting Magic games.

 

I’m not sure how easy Burning Vengeance will come together in an Eternal Masters draft, but it’s definitely worth a try if you can open it early pack 1.


In terms of casual games, Burning Vengeance works fantastically well with Secrets of the Dead; drawing cards for doing what you already want to be doing is great value. Eternal Masters already pairs Burning Vengeance with Flashback and Retrace, two mechanics that allow you to cast cards from your graveyard. Outside of Eternal Masters, there are a handful of cards that grant Flashback or pseudo-Flashback to cards in your graveyard such as Past in Flames, Snapcaster Mage, Toshiro Umezawa and Goblin Dark-Dwellers. Another neat deck for Burning Vengeance is the Zombie Vengeance deck. There are a surprising number of Zombies that can be cast from your graveyard such as Gravecrawler, Risen Executioner, Scourge of Nel Toth and Skaab Ruinator; all of which will trigger Burning Vengeance or Secrets of the Dead when doing so.

 

IMAGE - HONDEN - Jim Nelson - Honden of Nights Reach

 

Come Honden

 

Last but not least, I want to mention the Honden cycle of cards.

 

CARD - HondenW CARD - HondenU CARD - HondenB CARD - HondenR CARD - HondenG

 

The Honden cycle was originally printed in Champions of Kamigawa and has been a staple in many Cubes. The cycle produces a bonus during your upkeep that is multiplied by the number of Honden you control. Controlling one of each Honden would net you 10 life, allow you to draw 5 cards, force your opponent to discard 5 cards, do 5 damage to a target creature or player and put 5 1/1 Spirit tokens onto your side of the battlefield during your upkeep.

 

So… That’s fun.

 

Casually speaking, the Honden cycle is a fantastic addition to any Cube that already has a 5 colour theme. For example, I once played a Cube with a 5 colour Allies theme and adding the Honden to that Cube would have given drafters an extra incentive to go deeper into the particularly daunting territory of drafting a 5 colour deck.

 

When drafting Honden in Eternal Masters, I would highly suggest focusing on Honden of Night’s Reach and Honden of Infinite Rage. They are, in my opinion, the most powerful of the five, despite Honden of Seeing Winds providing straight card advantage. The reasons why I feel Red and Black’s Honden are stronger is that they are the cheapest in casting cost and they actively affect your opponent’s game plan as quickly as possible. Honden of Infinite Rage takes care of early creatures and chump blockers and Honden of Night’s Reach forces your opponents to discard at every one of your turns, preventing your opponents from holding answers and providing you with card advantage quickly.

 

IMAGE - BBE - Raymond Swanland - Bloodbraid Elf

 

To Eternity, And Beyond

 

That’s it for this week’s look at Eternal Masters. My only regret is not having more space to talk about all the other cool cards that permeate this set. There are so many neat cards at all rarity levels being reprinted that I could probably write five more articles and still not be able to cover them all. Hopefully this small look at some of the niftier build around cards will excite you enough to take a look at the set and pick up some of the other offering found therein. Did you find this article helpful and informative? Leave a comment in the Comments section below!

JP

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Eric Jeffrey Seltzer - May 9, 2014

4 Color Loam by Niklas Kronberger (1st at Bazaar of Moxen 9 Legacy Mai...

Champion’s Deck

Life from the Loam - 4 Color Loam

4COLOR LOAM by Niklas Kronberger

1ST Place  BOM9 Legacy Main Event Top 8 – May 2ND 2014

The Bazaar of Moxen is a four day Eternal Magic event in Europe featuring Vintage, Legacy and Modern tournaments. Every year a devoted crowd makes a pilgrimage to compete for amazing prizes and have a great time. We’ve already featured the Modern Main Event winners decklist for you and here we present the Legacy. It is based around the interaction of Life from the Loam with the toolbox of lands and the creatures which interact favorably with that design. At its core we have a Junk deck, the combination of White, Black and Green, with a splash of Red to gain a little extra reach. It has heavy elements of disruption but also a formidable creature package capable of finishing the match in short order.

 

The title of the deck comes from the decks engine card Life from the Loam which is able to return lands from your graveyard to your hand and has the added benefit of Dredge to pull itself back from the grave to continue the cycle. This is invaluable to the deck as you have a lot of interaction involving sacrificing or discarding lands to advance your plan starting right with the decks fast mana source in Mox Diamond. There is also a slew of lands in your manabase which will naturally find their way to the grave starting with the disruption staple Wasteland which is an absolute blowout when recured every turn to shut down the opponents mana, the decks fetchland Verdant Catacombs, and the trio of card draw in Horizon Canopy, Barren Moor and Tranquil Thicket. There is also the creature land Dryad Arbor which can find itself used turn after turn as a chump blocker if the need so arises. Speaking of creatures we then get to those beatdown creatures which will lock down the game for you with Tarmogoyf, Scavenging Ooze which also does double duty to brutalize opponents graveyards if they are using it as a resources, and the Knight of the Reliquary which can balloon to epic proportions while searching up the decks toolbox of lands. And in the Knights toolbox we find Maze of Ith to nullify large creature based aggro strategy, Karakas which is absolutely necessary to fight against decks like Sneak and Show cheating legendary fatties into play way ahead of curve, and also Grove of the Burnwillows which combos with Punishing Fire to pick off pesky creatures at a very reasonable price. Adding to the draw from the land package there is also Dark Confidant which with an average converted mana cost over the sixty cards at less then one will pay off in spades and the powerful card selection tool Sylvan Library. There is pseudo-card draw from Green Sun’s Zenith which will search up your most relevant Green creature including the Arbor if that’s what you need. For the disruption we have some extremely powerful tools starting with Chalice of the Void to work against specific decks strongest cards at that cost, there is Gaddock Teeg to nullify high cost non-creature spells especially Force of Will, and Liliana of the Veil where you’ll be able to swing the discard disadvantage back towards your favor while working to control the battlefield. The final piece of our puzzle comes with pinpoint destruction from Abrupt Decay which in Legacy is such a power piece of removal and is able to hit such a variety of targets.

 

So while this is not a new strategy for Legacy it is a very strong deck that in the right metagame makeup is able to find its way to success. We certainly will see this strategy continue to thrive and grow as it gets stronger every time a new utility land is printed that it can find use for. We will see if it continues to show itself at the top tables or if players find answers to hedge against its power.

Eric J Seltzer
@ejseltzer on Twitter
Email me at ejseltzer@hotmail.com
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Eric Jeffrey Seltzer - December 21, 2013

Decks of the Day – Spotlight on Shaheen Soorani at the SCG Invit...

Shaheen Soorani

Esper mastermind and longtime magic aficionado Shaheen Soorani battled last weekend at the SCG Invitational in Las Vegas to a third place finish. Fighting through a field of 299 qualified participants he was able to slaughter most every mage who stood in his way. The Invitational, much like the Pro Tour, is a multiformat tournament requiring proficiency in both Standard and Legacy to find success. In true Soorani fashion his weapon of choice for both formats was blue, white and black control style concoctions. With the two byes he had been awarded he drudged to a final swiss record of 12-3-1, the last round an intentional bye with Thea Steele to clinch the top 8 berth. The competition was fierce with hard wins against Tom Ross, Tim Landale, Erik Smith and Jeff Hoogland. Some tough losses came at the hands of Matt Nass the last round of day 1 playing for the perfect 8-0 and against eventual winner Max Brown entering the second leg of Legacy putting Shaheen on the ropes fighting to maintain a top positioning. In the top 8 he was immediately put to the test against Brian Brawn-Duin but dispatched him easily in three games but was knocked out by Greg Hatch after a hard fought five game battle.

Esper Control
Shaheen Soorani
3rd Place at StarCityGames Invitational on 12/14/2013
Lands (26)
 Creatures (3)

Planeswalkers (6)

For the Standard rounds he piloted a sweet and well rounded Esper Control list built around the stock UW pieces. Full sets of Supreme Verdict, Detention Sphere, Jace, Architect of Thought and Azorius Charm are complimented by a trio of Sphinx’s Revelation and a pair of Elspeth, Sun’s Champion to for the core of the deck. Premier creature finishers come with an Ætherling and a pair of Blood Baron of Vizkopa both very resilient to removal in the meta. Speaking of removal the deck sports pairs of Devour Flesh and Hero’s Downfall for spot duty and an additional sweeper in Merciless Eviction which with its many modes is surely able to remove the permanent that is most troubling you. The deck is rounded out by a light disruption package that contains counters from two Dissolve and a Syncopate with discard from two Thoughtseizes.  Shaheen took this to a 6-2 record through the swiss and top 8 winning games 15-5, with three of those losses in the semifinal match.
Esper Stoneblade
Shaheen Soorani
3rd Place at StarCityGames Invitational on 12/15/2013
Lands (22)

Creatures (8)

Planeswalkers (3)

 Spells (27)
For his Legacy deck Shaheen kept in the same vein with Esper Stoneblade sticking to a more classic list by eschewing both Deathrite Shaman and Legacys newest golden boy True-Name Nemesis. In quintessential control style we start with a formidable draw package with Jace, the Mind Sculptor, Brainstorm, Ponder and a singleton Intuition. For the permission the is the requisite Force of Will with a Counterspell comboing with discard from Thoughtseize and Inquisition of Kozilek to stifle the opponents plans. The plan of attack starts with Stoneforge Mystic which is able to tutor up preeminent beatstick Batterskull. There is also an Umezawa’s Jitte which paired up with the Lingering Souls can make short work of your opponent. I especially like how Intuition can work together with Lingering Souls to quickly provide access to a small flying army. To complement those flyers there is also a one of Vendilion Clique which also carries equipment, and has an abusable interaction if you’re also able to get your Karakas out. For removal there is a diverse array with spot removal from Swords to Plowshares and Vindicate complimented by sweepers in Supreme Verdict and Engineered Explosives. Finally, to take full advantage of all the varied instants and sorceries we have a trio of Snapcaster Mage to flashback whichever answer you need access to the most. For the seven rounds that he played with the deck Shaheen was able to pull out a 5-2 record including his two last wins in the swiss which allowed him to intentionally draw the final round to secure his spot in the top 8.
So if you enjoy control style decks and need a list to try either in Standard or Legacy I definitely recommend giving one of these decks a go. It’s great to see Shaheen continue to excel at these high level tournaments and you can be sure that we will see him maintaining this caliber performance for years to come, and where he goes control mages everywhere will benefit from his tightly tuned lists.
Eric Jeffrey Seltzer
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Gregoire Thibault - November 19, 2013
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Gregoire Thibault - November 16, 2013

Deck of the Day: Death and Taxes (Legacy GP Washington D.C. Qualifier ...

Karakas
Death and Taxes
Qualifier #8 – Christian Espensen
GP Washington D.C. Qualifier Winner
 
23 lands
26 creatures
11 other spells
 
Sideboard
 
Death and Taxes
Qualifier #3 – Mark Benning
GP Washington D.C. Qualifier Winner
 

23 lands

 
10 other spells
 
Sideboard