By Bruce Gray – Casual Encounters
Sir Mix-a-Lot would be proud of me. Perhaps not in the same way as his famous song, but I too admire a good back side. The bigger the better. Of course, when I’m talking about playing Magic I’m referring to the toughness of creature which is sometimes referred to as the creature’s “butt”. C’mon! What did you think I was talking about? Get your mind out of the gutter! Sheesh. Today I’ve got something a little off the wall that some of you might enjoy the next time you sit around the Kitchen table to battle it out. Let’s see what I’ve got on tap for you guys.
A couple of weeks ago I was playing a Theros Block sealed event on MTGO and opened up a busted pool. Elspeth, Ajani, Pain Seer, good removal in Black, solid creatures in Green…including a Scourge of Skola Vale. I ended up playing Abzan (also known as Junk) mostly for Elspeth and Ajani, however my deck was predominantly B/G. Yes, Elspeth and Ajani were amazing and they were the number one reason I won a number of my games. However, The Scourge of Skola Vale was my big hitter. The worst part was, when I put him in the deck I just imagined that he might be useful, but little did I know that he would be awesome.
The Scourge of Skola Vale is a rather janky rare from Born of the Gods that is 3 mana for a 0/0 Hydra that enters play with two +1/+1 counters on it and trample. Those stats are hardly overwhelming. However, tap Scourge of Skola Vale, sacrifice a creature, and at instant speed it can gain +x/+x counters where X is equal to the toughness of the creature that is sacrificed. That still hardly seems game breaking, but let me assure you, the ability can be very potent. The question is all a matter of timing. You declare a creature as being a blocker. That ensures that there actually is a block and you don’t get hit. Then, before damage is assigned, sacrifice your creature (particularly if it was going to die anyway) to the Scourge and boost the Scourge. In short order your Scourge of Skola vale is an unhealthy sized creature with Trample that no longer behaves like a 3 drop but more like a 6 or 7 drop.
The question remains, How do you maximize the number of counters you put on the Scourge of Skola Vale? Clearly you want to play things with high toughness , block with them, and sacrifice them to your Scourge. It seems simple, but the problem with most high toughness creatures is that they attack very poorly or not at all. What is a guy to do? Let’s see what I did.
The creature package is pretty straight forward. Elvish Mystic is going to be a big key to the game plan because it helps ramp you to some of the more expensive pieces in your deck. You really want to play one of these guys on Turn 1 to get you out of the gate quickly. On Turn 2 you really want to be playing an Archers’ Parapet to hold off any immediate threats and early drops that your opponent can get down and bash away with. Also, with 5 toughness, the Parapet is an ideal target to sacrifice to the Scourge. The curve is a little wonky because you don’t really want to play a Scourge on Turn 3 so you end up skipping and waiting to play a 5 drop. Nessian Asp or Pheres-Band Centaur are both really solid 5 drops. With either of these guys on board you can follow up with Scourge and still hold up mana for a Ranger’s Guile. It is pretty key to hold up the Ranger’s Guile the moment your opponent sees you tap out your Scourge is going to eat a removal spell. Ranger’s Guile pretty much laughs at targeted removal spells and ensures your Scourge survives. Sac just about ANY creature to your Scourge, protect it with a Ranger’s Guile and then rumble in for a huge pile of damage. Sound like fun? I thought so.
The other route this deck can take is a little different. You have a whole bunch of creatures that have been sacrificed and are in your graveyard thanks to your own Scourge and you are running out of ways to get through for damage. What can you do? Well, hello my old friend Nighthowler. Bestow this on just about anything with a whole bunch of creatures in the graveyard and you instantly have a menace requiring an immediate fix. The synergy between the Scourge and Nighthowler is unmistakable because as you power up the Scourge you are powering up future Nighthowlers. I love a good plan B!
The spells all exploit creatures with high toughness. Grim Contest is a neat take on the fight mechanic that will ensure that just about anything you fight will die thanks to the extremely high toughness stats on many of your creatures. Kin-Tree Invocation gives you yet another potent attacker so long as you have something sizable kicking around on the board. Fruit of the First Tree pairs really nicely in this sort of deck because if it is on a creature, sacrifice that creature (to Scourge no less) and then reap the benefits of gaining a whole pile of life, but more importantly, drawing a whole pile of cards. Green card draw is a little tricky to find and play, but the reward for using it like this is extremely high and could really dig you out of a jam.
There’s the deck. It isn’t very fancy, but it does take a bit of peculiar take on getting to your opponent. The best part is that the whole deck is really quite affordable. The rares are all $0.50 bulk rares, the other spells are also equally cheap and the mana base is ALL basics. Could it really get any cheaper ? Not really. There are lots of ways to upgrade the deck ranging from Scry lands and Life Gain lands in the mana base to Courser of Kruphix and Sylvan Caryatid in the creature package thanks to their versatility and high toughness. Also, some other potent creatures like Rotting Mastodon and Swarm of Bloodflies work well in this deck and could be added in as need be. There are also a number of other options available to you too that can help maintain this deck and help you to keep the cost down while still having a loads of fun.
This looks like something fun to take for a spin around a kitchen table. Will it have legs at a competitive event? No way. The curve is way off, the removal is suspect and is generally too slow. However, around the kitchen table with your pals this will get a giggle or two…until your Scourge of Skola Vale stomps a mud hole through one of your pals and then they will sit up and take notice. It’s cheap, is capable of some silly shenanigans and is totally unassuming from the outset. Time to play rope a dope and be crowned Kitchen Table Champ!
Thanks for taking the time to stop in here at Casual Encounters and Three Kings Loot. I hope you guys enjoy the deck and have a chance to go on out and give it a try. Until the next time, have yourselves a great MTG day and remember keep it fun, keep it safe…and keep it casual!
By Bruce Gray – Casual Encounters
@bgray8791 on Twitter
Set Name | Khans of Tarkir |
Block | Set 1 of 3 in the Khans of Tarkir block |
Number of Cards | 269 |
Prerelease Events | September 20-21, 2014 |
Release Date | September 26, 2014 |
Launch Weekend | September 26-28, 2014 |
Game Day | October 18-19, 2014 |
Magic Online Prerelease Events | October 3-6, 2014 |
Magic Online Release Date | October 6, 2014 |
Magic Online Release Events | October 6-22, 2014 |
Pro Tour Khans of Tarkir | October 10–12, 2014 |
Pro Tour Khans of TarkirLocation | Honolulu, Hawaii, USA |
Pro Tour Khans of TarkirFormats | Swiss:
Top 8:
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Official Three-Letter Code | KTK |
Twitter Hashtag | #MTGKTK |
Initial Concept and Game Design | Mark Rosewater (lead) Mark L. Gottlieb Zac Hill Adam Lee Shawn Main Billy Moreno and Ken Nagle |
Final Game Design and Development | Erik Lauer (lead) Doug Beyer David Humpherys Tom LaPille Shawn Main and Adam Prosak with contributions from Matt Tabak |
Languages | English, Chinese Simplified, Chinese Traditional, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish |
Available in | Booster Packs, Intro Packs*, Event Deck*, Fat Pack*
(* – Not available in all languages) |
(Magic Online only available in English.) |
Khans of Tarkir is going to be a large set—small set—large set block structure (like Innistrad, Dark Ascension, and Avacyn Restored, with a special consideration for Limited and “a time travel element” yet to be revealed.
Tarkir itself is a plane of five warring clans, each worships a different aspect of the plane’s (now extinct) dragons.
Abzan Houses – , Aspect: Endurance, Khan: Anafenza, Symbol: Scales, Theme: Control
Jeskai Way – , Aspect: Cunning, Khan: Narset, Symbol: Eye, Theme: Tricks
Mardu Horde – , Aspect: Speed, Khan: Zurgo Helmsmasher, Symbol: Wings, Theme: Aggro
Sultai Brood – , Aspect: Ruthlessness, Khan: Sidisi, Symbol: Fang, Theme: Resource manipulation
Temur Frontier – , Aspect: Savagery, Khan: Surrak Dragonclaw, Symbol: Claws, Theme: Midrange fatties
KTK card reviews by authors Daniel Crayton and Bruce Gray