Welcome to my set review of The Lord of the Rings: Tales of Middle-Earth Commander!
Given that the set also comes out with a set of preconstructed Commander decks, we get a whole bunch of new cards to talk about. This set is very heavy on the legendary theme and adds a ton of new legends eligible to be a commander. I’ve already covered those. Now it’s time to get into to the non-legendary-creature cards introduced in the Commander set. There’s a lot of them but because they’re made specifically for the format I cover, I’m going through all of them! There are 80 non-reprint cards in the precons so I appreciate your continued reading!
Here are my favourites!
The consensus online is this is the “Dockside Extortionist at home” of the set. Make no mistake, this is definitely not Dockside Extortionist, but it is still pretty freaking sweet. It won’t always come down for two mana unless there’s an artifact deck at the table, but when it does it can do an impression of Dockside come combat step.
That’s right, it’s not an enters the battlefield ability. It’s a combat damage to a player ability that gives you Treasures for each of their artifacts effectively saying that most of the time, you’ll play this, get your mana back and smack a player for six in the process. Do you like double strike? I hope you like money because you’re about to make it rain if you give the dragon two swings. Use all your mana for extra combat spells! The effectiveness of this relies entirely on a single player having many artifacts and getting through to them. It’s not like Dockside at all, but it is very cool and pretty strong.
This is pretty solid! It’s a life gain payoff that can lead to more life gain if you’ve got a lifelinker for it. Give that sucker double strike and you’ll quickly put yourself out of reach! Even in an aristocrats deck filled with drain effects you can make this work well. I love it with Extort especially. Karlov of the Ghost Council decks get a bit of a turbo boost with the right set up.
I’m surprised at how much I like this card. Evra, Halcyon Witness is another case of Voltron with this, but really this is flexible given how much white has in terms of instant life gain and mass life gain. You can pump before combat, forcing some blocks. You can do it after sneaking past. All while gaining life which in itself is already a good thing!
There’s something about Prize Pig that feels like it can be broken and that’s exciting. The obvious synergy seeded in the preconstructed deck it’s in is that Sam, Loyal Attendant makes food cost one mana to use, so when you sacrifice a Food token, you can untap the Pig and sacrifice another, and so on and so forth.
However, cards like Balefire Liege exist and cards that let you gain “that much life plus one” stack with one another to turn your single life gain into three life. It’s a bit of a puzzle at the moment but Prize Pig feels like an accelerator with sneaky upside in the right deck and that’s super fun.
Monarch is one of the most fun mechanics in multiplayer Magic. Getting more and more Monarch cards is a good thing. Having one as strong as this was bound to happen. Champions of Minas Tirith turns your opponents’ hand size into a drawback if they want to come take the crown from you, making them choose between spells or attacking you. Then, if their hands are full, they just can’t attack you or their shields are down if they manage to pay and that’s when you get to play your shenanigans worry-free!
All this for six mana, yes. But five of that mana is colourless and can be reduced! Let’s say… Heliod, the Warped Eclipse? The commander that wants your opponents to have a ton of cards and can play at instant speed? I am so into this!
This is going to be short and sweet. I picked it because it’s strong. It’s no Cyclonic Rift and won’t be great in creature type decks around popular types like Humans since lots of creatures incidentally are Human, but in a deck that wants to get through for a ton of damage or get rid of problematic creatures, five mana is a great rate for a creature type mass bounce. I assume Wilhelt, the Rotcleaver will be looking at this serious along with all the Kraken, Leviathan, and Octopus decks out there.
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Hello! Welcome to my set review of The Lord of the Rings: Tales of Middle-Earth Commander!
Given that the set also comes out with a set of preconstructed Commander decks, we get a whole bunch of new cards to talk about. This set is very heavy on the legendary theme and adds 36 new legends eligible to be a commander, so I’ll be tackling those in this article and the non-legendary creature cards in another.
I had a hard time narrowing it down so trust me when I say, the top five is real loose!
Without further ado, here are my favourite legendary creature Commander precon exclusive cards from this set.
If there’s ever been an aggro combat commander in these colours, it’s Aragorn, King of Gondor. What an absolute tank. Vigilance and lifelink on a 4/4 for four is great but factor in it ETBs with the monarch and when he attacks, he stops a blocker. If you’re the monarch, NOBODY CAN BLOCK INSTEAD?! With red to grant haste or even just Lightning Greaves to protect and get him in quick, the clock ticks down so fast with Aragorn in play. You just want to play a ton of anthems, every card that gives you the monarch possible, and make a ton of tokens. Just swing, swing, swing. Game over!
Somebody tell Talrand, Sky Summoner his services are now only required in the 99. Lord of the Nazgul is the perfect commander for a creatureless deck. Play a ton of instants and sorceries and turn your army of 3/3s into 9/9s to take the game. The Lord becomes a 9/9 as well, by the way. Your flying commander becomes a 9/9 when you have enough Wraiths to trigger the instant or sorcery ability on them. This will be one of the most popular commanders and they will frustrate tables far and wide. But I can’t blame them. It must be fun to finally be seen! Enjoy, Dimir spellslingers who’ve always wanted a wincon ready and available.
I love a commander that gives you a little mini game to it. Bilbo wants you to have 111 or more life before he brings all his friends to the party and he helps you get there very, very slowly.
That said, I will want to see this happen at least once. I love the shenanigans this allows for. I have nothing else to say other than it’s a feel good card! I enjoy Bilbo quite a bit.
This card is ridiculous. Upon its entrance to the battlefield and when it attacks, you get to trigger a vote wherein you might get cards or get to put a permanent into play free. That’s great, but you also want to prevent an opponent from putting anything in and because it’s secret, everybody’s trying to guess some votes. The rock-paper-scissors-esque strategy to this is fantastic and I can’t wait to see what happens when I play against this – I can’t build this, I don’t know what to do!
I like both version of Lobelia and this one takes the cake for me. A payoff for all those Food tokens you can make now. A new Gonti-esque ability that can turn a Treasure into the ramp spell or the cheapest bomb spell. Or, if you didn’t get anything good, you can drain two across the board.
That does it for the Commander cards that can lead a deck for Lord of the Rings! Stay tuned for the rest of the Commander set!
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Hello! Welcome to my set review of The Lord of the Rings: Tales of Middle-Earth, where I will pick five cards of each colour and discuss my favourite cards from them.
Given that the set also comes out with a set of preconstructed Commander decks, I’ll also be covering my favourite new cards from there in another article.
Aragorn, the Uniter, Bilbo, Retired Burglar, and Gandalf the Grey are all great cards, but will not make my top 5 because I’ve already covered them in their own articles for A Seat at the Table at The Bag of Loot, but I do have a little blurb to say about them. If you’re interested in reading more, check out those articles.
Without further ado, here are my favourite enemy multicoloured cards!
Sméagol, Helpful Guide has made me want to revisit Golgari for the first time since Hapatra, Vizier of Poisons. Every Ring temptation is ramp from an opponent’s deck while milling them on the way to it. Not to mention, Sméagol can trigger a Ring temptation on his own if a creature died on your turn.
Sméagol is also part of my favourite infinite combo from this set with some help from the incredible Ratadrabik of Urborg and newcomer Boromir, Warden of the Tower. Mill all your opponents and take their lands along the way. Let’s party!
A two mana creature that ramps you for every second spell any play casts per turn. This is going into every deck I can fit Lotho into.
Mana curves are getting lower and lower. Double spell casting on turns and even turns that aren’t a players’ own are more and more common. This means that either opponents will slow roll their plays or they’ll play right into Lotho, giving you a Treasure to work with. Or, they’ll have to spend a removal spell on a 2/1 creature that comes back thanks to Sun Titan, Sevinne’s Reclamation, or Renegade Rallier. One of my favourite cards in the set, easily!
Incredible. I expect Sauron, the Dark Lord to top the list of most popular Grixis commanders in a few months.
Sauron requires a legendary sacrifice to target him, builds an Army whenever your opponents cast any spells, has built in Ring temptation when that Army deals combat damage to a player and to top it off, Sauron cycle through your deck by wheeling you to four new cards. All on a 7/6 but only for six mana! Sauron is so strong and we’re going to be seeing a bunch of decks crop up.
Eowyn, Fearless Knight is interesting in that you actually might build the deck to pump your opponents’ creatures so that you can exile them with Eowyn and charge through for commander damage since she gets protection from their colours. Blink and Flicker shenanigans like Nahiri’s Resolve can get Eowyn to mow down your opponents’ boards until they’re hopeless. Your Human decks have a sure shot hit to add to it.
This is the best of the scry matters commanders in my opinion. A Ring temptation nets you a scry 3 if you’ve got another creature to pick to hang onto the Ring and then, if you can set it up, that’s ramp! Thassa, God of the Sea can just be an extra land every turn. If you flip a Temple of Mystery into play on a scry then you can maybe keep it going. Path of Ancestry, Preordain, Opt, Lifecrafter’s Bestiary, Serum Visions, all of them turn into ramp spells. But the real star is Retreat to Coralheim. What a treat. Simic scrying isn’t messing around!
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Hello! Welcome to my set review of The Lord of the Rings: Tales of Middle-Earth, where I will pick five cards of each colour and discuss my favourite cards from them.
Given that the set also comes out with a set of preconstructed Commander decks, I’ll also be covering my favourite new cards from there in another article.
Tom Bombadil and Sauron, the Lidless Eye are both great cards, but will not make my top 5 because I’ve already covered them in their own articles for A Seat at the Table at The Bag of Loot, but I do have a little blurb to say about them. If you’re interested in reading more, check out those articles.
Without further ado, here are my favourite allied multicoloured cards!
A five mana legendary artifact in colours whose usual game plan involves attacking that rewards you for attacking. What a reward at that!
Scry two to set up your subsequent revelation and sneak in a beater or a creature with a solid ETB. That’s as Gruul as it gets.
What about Jund? Haunted Crossroads your Avenger of Zendikar or Inferno Titan back on top of your library and get them out and attacking again. Henzie “Toolbox” Torre decks and Ziatora, the Incinerator decks are going to test this card for sure, but I think Vaevictis Asmadi, the Dire is where this is going to see the most play.
I love the excitement of the gamble of the top deck, the anticipation around the table as you turn your creature(s) sideways… exquisite. I hope to see this a lot, but it will need to be the only artifact in a deck with 50 creatures.
Two mana is a low, low cost to grant every one of your nontoken creatures into an additional line of text that says “When this enters the battlefield, create a Food token.”
Living Death? You’ve got a whole bunch of Food which can be used to gain life or enable artifact sacrifice strategies. Blink strategies turn into Food generators.
The hot ticket for Kethis, the Hidden Hand and Jodah, the Unifier decks is the sacrifice ability which turns three of your Food tokens into a Regrowth for Historic cards in your graveyard. Unbelievable flexibility! Samwise at the head of his own deck can be a legendary or artifact deck leader in colours that don’t see that so often. I really like how much value is packed in such a small package and cost.
Faramir, Prince of Ithilien isn’t raising a ton of eyebrows, but it is getting my attention.
The trigger is delayed and allows you to draw a card or create three tokens, but to predict what you’ll get, you’ll have to be attentive to the rest of the table. Really being able to read your opponents and maybe even make some deals is interesting to me and many other players who are into table politics.
But if you’re looking for card draw every time? It’s stax time. If you want tokens? Forced combat and incentivizing your opponents to attack you are a new way to go. THIS last description is what I’m hoping to brew. Make an interesting deck with a little weirdo commander.
Shagrat, Loot Bearer is the only Rakdos commander to ever mention Equipment in its textbox. Think on that for a second. This is entirely new space being explored here.
Shagrat can attach Equipment you control or your opponents control. Play this with a Collector Ouphe type of effect so your opponents can’t re-equip their own equipment. Multiple extra combats make Shaggy a new option for Voltron that also leaves behind a block that keeps coming back or getting bigger. These are exciting times for Equipment fans who’ve always wanted a Rakdos deck.
Pippin, Guard of the Citadel is the first creature with an activated ability that grants protection from a card type. All other cards like Serra’s Emissary are static effects that grant card type protection. Pippin being able to protect a creature you control from card types means that you’ve essentially got a Mother of Runes in the command zone or on theme for your legends matter decks. Not to mention he’s also got vigilance and ward and could effectively give himself unblockable – Pippin is a low to the ground protection piece or battering ram. His design stands out to me and I think we’ll be seeing him creep up more and more.
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Hello! Welcome to my set review of The Lord of the Rings: Tales of Middle-Earth, where I will pick five cards of each colour and discuss my favourite cards from them.
Given that the set also comes out with a set of preconstructed Commander decks, I’ll also be covering my favourite new cards from there in another article.
Without further ado, here are my favourite Artifact/Land cards!
I really love cards that add mini-games to games of Commander.
Being able to scry two and set up the top of your deck before turning to an opponent and offering them a choice puts you in a little more control than you think.
Over the course of the game, you get to know your opponent. Who is going to risk the mill life loss equal to total mana value? You’ll either be paying three to draw a card every end step with a little selection or you’ll be cracking at an opponent. Either way, it’s progress!
I live for this in a self-mill strategy. Either you’re drawing a card or you’re playing into your strategy while probably crushing an opponent’s life total. Excellent card. So strange. So fun. Powerful, but entertaining.
I’ll keep this one short and sweet:
Run this in a token deck. Send two creatures to each opponent and for each of them, you look at five cards and keep a creature card. That’s right. You get to dig 15 cards deep and keep three creatures. That’s SO MUCH for two mana. Even if this were just to trigger once instead of per opponent you’re attacking, it’s a solid amount of value for a two mana artifact.
Untapping every single combat means that the equipped creature gets pseudo-vigilance, but it also means if you’ve got extra combat steps going on, you can keep a creature with an activated tap ability behind to generate value.
Krenko, Mob Boss is the first one to come to mind. But Kiki-Jiki, Mirror Breaker with a Combat Celebrant is almost assuredly game over time. Equip this to Arcanis the Omnipotent and you’ll be up 12 cards a turn cycle! Giver of Runes and Mother of Runes deserve to keep caring for their fellow creatures! Get Goblin Welder to dance artifacts in and out of the graveyard. There’s a lot to be done with untapping a creature. Yes, a lot of it is mana production, but there are lots of things to be done with mana at instant speed!
I love cards that feel like they’re free inclusions in your deck. In most white decks, you’ll be doing some amount of attacking with two or more creatures. Being able to repeatedly draw a card for essentially three mana with the condition of doing something you’re probably already doing is something white gets to do now. Requiring this means that you cannot hold up your mana and draw on your opponents’ turns but this makes sure you’re ready to commit.
Tapping and untapping The One Ring means you’re probably going to get into a big chunk of your deck. Getting protection from everything for a whole turn cycle is great on cast, but the big ability is drawing your cards and having to pay the price. Luckily, The One Ring only takes your lift away at your upkeep. Clock of Omens and Unwinding Clock will get you tons of cards, but make sure to pad your life total. We’re no strangers to trading life for resources with Sylvan Library and Black Market Connections. This is going to require some building around.
That’s it for Artifacts/Lands. Gold cards are next! Then I’ve got the whole Commander set to talk about.
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Hello! Welcome to my set review of The Lord of the Rings: Tales of Middle-Earth, where I will pick five cards of each colour and discuss my favourite cards from them.
Given that the set also comes out with a set of preconstructed Commander decks, I’ll also be covering my favourite new cards from there in another article.
Without further ado, here are my favourite Green cards!
It feels like a bit of a cop out to pick the bombiest bomb of the bombs in the set as my top card but I mean, look at it.
First of all, your investment is protected because Last March can’t be countered. The fail case is that your biggest creature gets removed and you draw cards equal to the next biggest creature. Even if you have no creatures, if you’ve got a grip full of creatures, you’ll be putting them all into play for “free”. With you being in green, you won’t have trouble getting to eight mana in no time. Prep some pump spells and then smack this on the stack. Have fun Treefolk decks, Spider decks, and Ikra Shidiqi, the Usurper decks.
This feels like one of those cards I can’t believe is real. A sort of Vizier of the Menagerie on an enchantment paired with Cryptolith Rite.
Turn your creatures into Birds of Paradise which can be achieved for two mana with Rite, but that extra bit of hand extension can get really silly when you’re mostly creatures. Pair this with Season of Growth to manipulate the top deck so you don’t get stopped and can keep the creatures coming. A token deck of creatures that enter with little friends is the perfect spot for this. This is a card that seems like it’ll enable so, so much. Test this in every green deck and see how it runs!
A one mana mana dork that taps for colourless can be useful when you’re running Eldrazi Displacer, but what’s even more important and useful is Delighted Halfling’s second ability which is Cavern of Souls for legendary spells.
The Ozolith? Uncounterable. Your commander? Uncounterable. Yawgmoth’s Vile Offering? Uncounterable.
This is all on a body that’s better than a Llanowar Elves and serves similar purpose with a little more protection. This is massive for decks whose pod keeps countering their commander.
Peregrin Took is a token creation replacement effect that gives you a Food whenever you create a token. How this works with Academy Manufactor or other replacement effects is that they only trigger once each so it won’t chain together constantly, but you will get a decent amount of tokens. Let’s say you play Strike it Rich into Manufactor and Peregrin Took, you can choose to prioritize Manufactor then PT and get a Treasure, a Clue, and two Food tokens. But if you go the other way around, PT then Manufactor, you get a Treasure and Food which becomes two Treasures, two Foods, and two Clues. Just be sure to figure it all out.
That said, you’ve seen how easy it is to make tokens and, in a deck that makes a ton of tokens like my Will the Wise and Mike, the Dungeon Master deck, Peregrin Took is about to draw an absolute monster truck load of cards.
So this isn’t an instance of total and direct power creep of Harrow. Remember Roiling Regrowth? It’s Harrow but the lands enter tapped instead of untapped. The other big difference is that sacrificing the land is part of the spell resolving and not an additional cost. This means that if Harrow is copied, you sacrifice one land and get four. If you copy Roiling Regrowth, you sacrifice two lands and get four.
Entish Restoration is just great in decks that don’t care about copying the spell and have a creature with power four or greater to beef this up to three lands. Roiling Regrowth has been power crept for sure.
The Gitrog Monster is where this will be played most but basically any deck running Harrow right now that might have a four power creature out often will prefer this to Harrow.
That does it for Green! Stay tuned for Artifacts and Lands.
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Hello! Welcome to my set review of The Lord of the Rings: Tales of Middle-Earth, where I will pick five cards of each colour and discuss my favourite cards from them.
Given that the set also comes out with a set of preconstructed Commander decks, I’ll also be covering my favourite new cards from there in another article.
Without further ado, here are my favourite Red cards! I’m going to be very honest and say that Red this time around is extremely disappointing. There are so many restrictions and limits on cards that would otherwise be fun and cool. Let’s start.
That’s right, I had to pick the legendary land in this colour for top card here. That’s how frustrated I am with this set’s Red selection.
That’s not to say that Mines of Moria is weak, it’s just a little boring. It comes in untapped if you’ve got a legendary creature but it only taps for red. Sure it triggers your Field of the Dead but you can’t fetch it out.
What you can do is hold up mana in a reactive deck like an Izzet counter spell deck and exile three cards from your yard, pay four, and tap Mines for two treasures.
The three cards is steeper than I want it to be considering. It’s already essentially five mana, but to be able to stockpile that kind of value is solid and definitely worth considering in your Tormod, the Desecrator and red partner decks.
This is not a good Saga besides its last chapter, but that chapter is so funny I need to hope that I’ll get to it. There’s so much proliferate out there that I have faith you’ll get there before your opponents remove it.
Chapter One – Target creature can’t block and you get tempted by the Ring. Whatever.
Chapter Two – Fetch a Mountain to play. This can be a Triome!
Chapter Three – Make the funniest creature in the set.
With the Smaug token, you’re going to want to clone and populate it. Jaxis, the Troublemaker decks are about to go off if they can protect their Saga. To get 14 Treasures off the death of a single creature? Divine!
Anybody you hear comparing this to The Meathook Massacre needs to be smacked across the face to wake them up because they’re dreaming.
Meatball Massacre is a drain and gain effect that happens every time a creature of yours or your opponents dies, that happens to have a board wipe stapled to it, thus making it extremely powerful.
Spiteful Banditry costs 15 mana to do what Blasphemous Act can do and then it gives you a measly Treasure. Then it gives you a Treasure when an opponent’s creature dies… but only once per turn. Not once per turn per player, but just once per turn. Meaning that you can get, yes, four Treasures a turn cycle, but you have to have enough to make it happen.
That said, it makes my list because creatures die all the time in commander. Playing this for two mana or three mana can still be a pretty decent deal that pays for itself over time. It’s once I’m hoping to try out in my Sevinne, the Chronoclasm Brash Taunters list.
If you have a Humans deck with red in it (Jirina Kudro) I highly recommend finding a slot for Erkenbrand. There are so many ways to make a ton of Human tokens and each one of those becomes a power anthem for the turn. There are ways to make Humans at instant speed, there are ways to copy Humans, Humans that enter with other Humans – Humans are probably the deepest creature type in Magic. If you’ve got a deck for them, you’ve got to make room for the Lord of Westfold.
This made my top five because it’s a two mana model spell at instant speed that can exile a powerful and oft protected permanent type or ping two creatures. Put this in your Enrage themed Dinosaur decks or in your deck with Liquimetal Torque and get rid of those pesky “artifacts”. Isochron Scepter this with the Torque and start going for lands… one… by… one.
I think it’s cool and it’s always nice to see a common that you can consider for Commander.
That does it for Red (good riddance, unfortunately) and we’re on to Green!
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Hello! Welcome to my set review of The Lord of the Rings: Tales of Middle-Earth, where I will pick five cards of each colour and discuss my favourite cards from them.
Given that the set also comes out with a set of preconstructed Commander decks, I’ll also be covering my favourite new cards from there in another article.
Without further ado, here are my favourite Black cards!
My favourite card of the bunch for Black is Mirkwood Bats, which should come as no surprise for anybody who’s read my stuff before because I am an aristocrats player through and through. Mirkwood Bats says tokens hurt your opponents on the way in and when sacrificed – that should be alarm bells for all of us!
The format is overrun by Treasures everywhere! Two damage per Treasure with these Bats out! Clue tokens and Food tokens, same!
If you make a board of Zombie tokens, they’ll do damage when created and then again when you take them to your Altar of Dementia.
This card shakes the sand of an hourglass like an earthquake in the right deck and I am HERE! FOR! IT!
This card has had cEDH rumblings and been causing quite a stir. People have been calling for it to be banned and usually that’s such an eye roll moment… but maybe this time they’re right? Two mana at instant speed for two bodies plus a ping for anything is pretty sweet already, but add to it that one of the bodies grows or returns over time and you can continue to ping away at anything at the low low cost of your… opponents drawing cards anytime other than their draw step?
This card absolutely is bananas. There’s no doubt about it.
Call of the Ring isn’t crazy, but it is useful. If you’ve got a repeatable way to make a creature a Ring-bearer like with Call of the Ring, you can focus on creating an engine or a combo with this ability. I’ve covered Ratadrabik of Urborg with Boromir, Warden of the Tower and being able to tack on draw for two life to dig for the final piece of the puzzle isn’t a bad rate.
Once the Ring is powered up to its fullest form, it stays there, so being able to pick a new Ring-bearer every turn to keep the Ring around, or even just to draw a card, is pretty sweet. It’s solid but doesn’t make me scream with excitement.
Such a wild and weird little guy that captures the flavour of riddles and duality without sacrificing power. Gollum, Scheming Guide is begging to be at the helm of your deck as a really, really strange Voltron commander. Load the deck up with some Equipment and signature black spells like Hatred and go ham. Having your opponent guess is such a fun mini game. The kicker is that it doesn’t even need to be the opponent you’re attacking who needs to guess, so you can have another player try their hand and flub the guess especially if you’ve got some information to share, like having just activated Haunted Crossroads.
I love that Gollum either gets through with unblockable or gets removed from combat altogether, entirely mitigating the danger of combat altogether.
Time to find some weird black cards that say “when you attack” to fully take advantage of this…
My last pick has been called a little underwhelming to some and to them I say okay whatever! I think she’s way stronger than she looks. The big goal for me is killing a Consuming Aberration and then turning it into Treasure with Lobelia. There are so many kill spells and incidental deaths in Magic that Lobelia is likely to basically cost less than three no matter when you cast her with the Treasures paying you back.
As someone who plays graveyard shenanigans, I hate this because anybody can have this. If I see her in play with a flicker effect somewhere, I am weary! Eldrazi Displacer and Emiel the Blessed, stay back!
Graveyard hate and ramp on a weird lil creature that comes back with Sun Titan and other white recursion restrictions, there’s a lot to like here.
That does it for Black, keep an eye out for Red!
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