Charlie Rinehart was able to stymie SCG circuit superstar Chris VanMeter on his mission to shave off his beard, which he has sworn to wear until he is victorious in a major tournament. This came down to a battle of the Midrange decks after both successfully dispatched Esper Control decks in their semifinal matches. While CVM chose to attack the format with an ever popular style with Jund, Charlie took a different route and combined the strengths of Black and White known as Orzhov midrange, which has been a powerful choice of late.
The deck follows some similar lines that this formats bogeyman Mono-Black Devotion has in using a trio of creatures that form the foundation of the Black deck. We see the pest know as Pack Rat as the two drop of choice in the deck, quick to grow into a swarm of vermin if unchecked and synergistic with the manland Mutavault to big fast and effective beats to the enemy. There is also Lifebane Zombie which against the Green based monster decks is truly effective but also is able to sneak past most defenders to either chip away at life totals or finish off annoying planeswalkers. Then continuing up the curve we the other borrowed creature with Flying powerhouse Desecration Demon which is a bargin at four converted cost and will most often force your opponent to sacrifice his worst creature in an effort to stave off the onslaught for another turn, but eventually he will be out of fodder and you’ll have a gigantic flying demon. Then we get to the creatures which helped to inspire the dabble into white. There are two five drops which both help the deck to recover lost life points first with a singleton of the legendary Obzedat, Ghost Council which also has a great synergy with another singleton Whip of Erebos that allows it to be returned from the grave and then use its own trigger to stick around for more turns after. The other five drop is the powerful and elusive Blood Baron of Vizkopa with not only Lifelink to assure that you remain alive against aggressive strategies but also protection against both White and Black which ensures it dodges a lot of the formats removal to ensure it keeps you alive and kicking. The last creature is a one of Sin Collector which work with the other key disruption in your deck Thoughtseize to provide important information about the opponents plans and strip away a valuable card. For planeswalker power we find Theros Block superstar Elspeth, Sun’s Champion which this deck is often able to drop down behind some protection then use it to ramp up the board state into a one sided slaughterhouse on your road to victory, and is also a very key as additional removal to rid the board of huge monsters that have accumulated on the other side of the table. As far as removal is concerned this deck is rife with a plethora of choices starting with a full set of the creature and planeswalker killer Hero’s Downfall, then also adding pairs of Ultimate Price to rid the board of any of the many mono-colored creatures in the format, Bile Blight that functions as the decks sweeper although it is limited to shrinking all copies of one particular card, and as a catchall answer Banishing Light which is able to remove a good variety of threats. The final card is the decks only real source of card advantage, although the scrylands do help filter bad draws, with another choice borrowed from Mono-Black with Underworld Connections that is so key for this deck to grind out small bits of advantage to try and pull ahead to seal the deal.
Nothing has really changed in the creature department with the requisite Pack Rat followed by Lifebane Zombie, Desecration Demon and Gray Merchant of Asphodel. The manabase also allows for the full set of Mutavault which have the added benefit of being rats as well to pump up the pack. This new version runs a one of planeswalker that hasn’t been seen for a while, Vraska the Unseen as a part of the dabble into Green. She is super versatile as she is able to remove almost any non-land permanent, and will often take down creatures trying to destroy her. Vraska compliments an already very strong removal package, which is extremely common for this style of deck. We start with Hero’s Downfall to rid the board of both creature and planeswalker threats, a trio of Devour Flesh which can skirt protection or hexproof, and with the foray into Green we find the other card added to the list Abrupt Decay which is just a good all around answer to a plethora of problem permanents. In order for the deck to keep ahead we have Underworld Connections for draw which also doubles as additional devotion count when you are draining with a Gray Merchant. The final piece of the puzzle comes with the discard powerhouse Thoughtseize that will not only strip your opponent of the most relevant card but also provide you invaluable information about his game plan.
The most apparent difference in this list from those past is the exclusion of Nightveil Specter for a very different evil in Lifebane Zombie. It looks like taking the extra precautions to hedge against Green Monsters and White Weenies paid off. His removal package, which is usually constructed for what you’re idea of the meta calls for, consisted of a full four Hero’s Downfall, a trio of Devour Flesh and two copies each of both Ultimate Price and Bile Blight. The other interesting point of note is that he went for two sets of Temples for the Scry power, which is very handy in conjunction with Underworld Connections when you’re low on life but absolutely need to find something specific.
The opening that this deck wants to see everytime it starts a new game is turn one Thoughtseize into turn two Pack Rat. So often this will rob the opponent of a key defensive piece which will allow the Pack Rat to get to work multiplying itself until it has gotten out of control, which tends to happen very quickly. The synergy with Mutavault which also happens to be a rat is another factor in boosting the lowly rats to monumental proportions. The secondary line of attack comes with a curve of threats starting at the three drop with Nightveil Specter a formidable Flying attacker which has the added value of not only stealing life from your opponent but also can steal cards from the top of their deck, which can even be played as long as the specter remains in play. Then at the four drop we have Desecration Demon which is quite simply a beat stick which you’ll use to grind the opponent to dust. Finally we get to Gray Merchant of Asphodel which has a very useful Devotion ability that will drain the life from your opponent and add that amount which is based on your total Devotion to Black mana. To help boost your Devotion count the deck also has Underworld Connections which provides a steady stream of cards at the price of some life and also a misers copy of Whip of Erebos that helps regain lost life point with Lifelink and will raise your dead creatures from the grave for a turn to fight for you again. As is typical with a Black deck removal is a key element and this deck is no different. There is a varied spread of spells but the key one is Hero’s Downfall which can deal with problem creatures and planeswalkers alike. This is complimented by Devour Flesh and Doom Blade to vanquish other creature problems. Then we round out the package with pseudo-sweeper Bile Blight which is capable of removing some very significant threads but you must be mindful of its use in the mirror. As mentioned before there is also Thoughtseize which not only takes care of any otherwise hard to handle problem but also provides very valuable information about the opponents plans.
Mono-Black Devotion
Owen Turtenwald
1st Place at Super Sunday Series Championship on 2/9/2014
The creatures all remain the same with Pack Rat into Nightveil Specter into Desecration Demon into Gray Merchant of Asphodel working up the curve. The manabase also remains entirely unchanging with full sets of Mutavault which double in the deck as rats to bolster Pack Rat and Temple of Deceit the chosen Scry land although the deck doesn’t run any blue spells per se. The draw/discard package again is no different with Underworld Connections to not only fuel the hand but also devotion count and Thoughtseize which is perhaps the most powerful turn one play in Standard at the moment. Now where we find the changes are in the removal suite that still has a full set of Hero’s Downfall but has eschewed Pharika’s Cure and scaled Devour Flesh down to two in order to squeeze in Born of the Gods new offering Bile Blight.
Creatures (16)
Spells (18)
Sideboard
And so with the final SCG Tournament for Theros Standard we have the usual suspect taking down the tournament with Mono-Black Devotion. This was a forgone conclusion by the end of the semi-final round as the last two wizards left battling were both devotees on The Path of the Pack Rat. And while we wait to see if Born of the Gods will shake up a new Standard format we are left to enjoy what was with this weeks offering.