Tag: shaun-mclaren

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Eric Jeffrey Seltzer - May 15, 2014

Kiki Control by Shaun McLaren (3rd at GP Minneapolis Modern on May 11t...

Deck of the Day

Restoration Angel - Kiki Control

White-Blue-Red Control by Shaun McLaren

3rd at GP Minneapolis Modern on May 11th 2014

Shaun McLaren has already proven his dominance of the UWR Control deck in Modern so it looks like he felt it needed a tweak to keep performing for him. And while it was not able to propel him to the top spot, it was good enough to push him into the top 4 of a very strong field. His deck still has the classic control elements of draw, permission and removal but adds an interesting creature twist to grind out all the value.

 

Let’s start from the top with the title card which adds the new spin with Kiki-Jiki, Mirror Breaker who is no stranger to Modern but has traditionally been found in either the Twin or Pod decks. Here we find him used to grind out some mega-value or even surprise combo for the kill. So looking first at that combo kill, when we pair Kiki up with Restoration Angel you create a possible infinite loop of tapping Kiki to copy Resto then blinking Kiki with the copies into play trigger to rinse and repeat. You can also flash in Resto as a blocker if Kiki is in play and create enough blockers to shut down an alpha strike from a Twin deck, very sneaky. The other key target for Kiki is Wall of Omens which works to shore up some ground defenses while providing a solid and steady stream of card advantage. There is also Snapcaster Mage which can continue to rebuy spent spells in the grave with Kiki. A singleton Vendilion Clique is extremely useful in the deck as a way to not only gain information about your opponents plan but also to help disrupt it as well. The manabase also affords us the inclusion of a set of Celestial Colonnade which are a key beatdown element and one of the main avenues to victory. As advertised this is a control deck and thus has a well rounded permission suite starting with a set of Mana Leak, a pair of Remand, and singletons of both Spell Snare and Cryptic Command. The removal is also very heafty including Lightning Bolt and Electrolyze to either burn creature or straight to the dome, and Path to Exile to decisively remove any creature threat in the way. The deck is also able to squeeze two Tectonic Edge into the manabase as an additional hedge against manlands or Scapeshift combo. The draw power of the deck lies primarily with the Wall, Electrolyze, Remand and Cryptic, but the are also singletons with a Sphinx’s Revelation and a Desolate Lighthouse to bolster the draw package.

So once again Shaun shows us it was no fluke that he won Pro Tour Born of the Gods almost fighting his way to another victory. He clearly enjoys this style of deck and has a finger on the pulse of the metagame. It is going to be exciting and interesting to see what sort of evolution he continues to push with this deck, and also if it continue to be a strong metagame choice.
Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com
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Eric Jeffrey Seltzer - February 25, 2014

Champion’s Deck – UWR Control by Shaun McLaren (1st at Pro...

Ajani Vengeant

UWR Control

Shaun McLaren

Pro Tour Born of the Gods – Modern – Champion

What an amazing final game this deck played with such patience by Shaun McLaren.  This deck is basically your quintessential Counter-Burn deck for the Modern format. It plays to go long by playing a draw go style and stifling the opponent until stabilizing the board and taking over the game. During that stabilizing period it’s able to send extra burn to the dome to chip away at the opponent until beating out those final life points with its select few creatures.
The beatdown plan in the deck comes primarily in the form of Celestial Colonnade which as a manland is able to sneak around the formats sorcery speed removal and with 4 toughness bests 3 damage spot removal. There is also a Vendilion Clique which serves as minor disruption but also an efficient Flying clock against a format comprised mainly with armies not air forces. The land creatures comes in the truly overworked Snapcaster Mage which in a deck comprised with 27 maindeck spells to target will always find a use especially now that Deathrite Shaman is gone from Modern no longer eating your Flashback targets. The next key element of this style deck is the permission package and this one packs a wallop indeed boasting Mana Leak and Cryptic Command, backed up by Remand and Spell Snare to deal with threats of all shapes and sizes. One great interaction between Cryptic and a Snapcaster on board allows you to bounce the Snappy further grinding additional value from him. We next get to the burn suite in the deck and find all the heavy hitters with format staple Lightning Bolt, lifegainer Lightning Helix and additional card draw with Electrolyze. Combo those with Snappy and your opponent will end up crispy in no time flat. While the burn will often be used as removal you also have another format staple in Path to Exile dealing with particularly devastating creature threats and find the decks lone sweeper in Anger of the Gods which works it’s Exile clause to the max with many of the creatures it finds. There is also Tectonic Edge which against opposing manlands is solid removal but often will be able to hit an integral dual land to cut the opponent off a key color. The primary draw power comes from a pair of Sphinx’s Revelation which has a knack of pulling a control deck from the brink of death into a commanding position refueling both your hand and your health in one fell swoop. We finally get to the decks lone Planeswalker with Ajani Vengeant who first has the ability to lock down a particularly troublesome permanent such as a Birthing Pod or particular land as seen in the finals. The second ability basically grants the deck additional Lightning Helix to either remove creatures or blast face. But the final ability is one of the most destructive ultimates with a one-sided Armageddon which we saw is able to practically end games instantly and against an unprepared foe should often draw a concession.
So this deck was not a deck which took advantage of either the unbanning of Wild Nacatl or Bitterblossom but instead was given a slight extra edge from no longer worrying about splash damage from the banned Deathrite Shaman. And while this configuration was suited to take down this meta we are sure to see many different tweeks and variations in the future as a control deck must always adapt to its environment.
Eric J Seltzer
@ejseltzer on Twitter