By Bruce Gray – Casual Encounters
Well, I’m back at it trying to work through some pick selections and I’ve got another crack a pack MTG with a fresh Khans booster. This format is showing lots of variances with loads of tough choices…and what makes it doubly difficult is that there are a number of ridiculous Bombs that are obvious first picks, but aside from that there are a wide variety of picks that can all be considered depending on what style of game you like to play. So, let’s bust open this pack, take a peak, and see what we’ve got.
Well, this pack is very uninspiring. The Rare is a pretty big dud, the uncommons are reasonable but hardly insane, and the commons leave me wanting more. Ok…so where do I begin? I know. Let’s start with the LEAST desirable card in this pack and move from there. The card I want least from this pack is Lens of Clarity. This is a do nothing artifact that is completely useless. If I see this in my pack I want nothing to do with it and would rather take a land, even a basic, over it because it is just that poor. No thanks. Forget this one and move on. And don’t be that guy who plays it to be cute…it’s a sign that you drafted garbage and are likely ripe for a beat down.
The Rare is Hardened Scales and while this seems like a neat card, it is likely of little or no value to you unless you are really keen to be in on the Abzan game plan. Regardless, you aren’t taking this first. I actually see this being more of an EDH or Casual card rather than an actual Draft or Constructed card. It just doesn’t have enough of an impact to make it worth the first pick…or even an early pick for that matter unless you have set your path to your deck and are committed to play counters in a big way.
Frontier Bivouac actually gets a fair amount of attention because the Tri lands are very good. Initially I wasn’t overly impressed, but they offer so much flexibility to your mana that they are well worth an early pick. Also, since they hardly EVER wheel, you had better grab it now or it will be gone…particularly with how poor this pack is. I’m not excited to consider this as my first pick, but it might be something that makes sense.
I’ve started to hear whispers that there is a Goblinslide/Quiet Contemplation deck out there but I’m not going to jump on this little treat until I get a couple of picks deep and start to see that it is still available. Also, the deck feels pretty unreliable so I think that this card may be something I pass along and try another direction unless I start seeing multiple Slides floating around.
Pine Walker is a very nice creature with a very powerful ability. Really, are you going to complain about a 5/5 for 5 mana, has Morph, and a relevant triggered ability? No. Didn’t think so. This would be very reasonable as a first pick.
War Behemoth, Glacial Stalker, Canyon Lurkers, and Kin-Tree Warden all fill the same sort of void in your deck. They are perfectly viable Morphs depending on your deck and can ambush an unsuspecting opponent pretty easily. Am I in love with any of these? No. But will I play them? Absolutely. Just not as a first pick.
Bloodfire Mentor is something that is quite interesting and is pretty overlooked but it can be a very aggressive creature. A 3/1 with Prowess can be very powerful if you can fire off a non-creature spell to hit your triggers and watch the damage start to pile up. Sure, it isn’t very good on Defence as a blocker (apart from as a speed bump), but it is quite a strong aggressive creature that at least bears some consideration in the mid round of the draft if you are in Red and have any ability to trigger that Prowess.
Bitter Revelation is a fine card for a mid-round pickup and can do a fine job of enabling Delve and still netting you a card or two. You will likely only want 1 of these in your deck but you are unlikely to regret the choice. It’s just a solid utility card that does what it needs to do quite well and is nice addition to decks playing Black.
Smite the Monstrous is a very nice removal spell to wipe out fatties. This includes pretty much the ENTIRE Temur deck and many of the dudes in Abzan colours meaning you have a fairly high ratio of targets. I’d take this as an insurance policy once I’m committed to being White, but there is no way I’m picking this first.
Singing Bell Strike is generally good removal to just tap down a pesky critter but does have an unintended drawback against Abzan decks. Since the board state tends to stall out there will be lots of chances for your opponent to play a load of land and then untap a creature with Outlast and then use the Singing Bell Strike to effectively Outlast the creature numerous times on the same turn, provided they have the mana. I have seen this happen to me and seen my plan brutally backfire and then face down a massive Outlasted creature. Ouch. So, I’m generally pretty pleased with this one, but be wary.
Dismal Backwater is yet more solid fixing and something that I generally like because the format offers so much flexibility if you are prepared to select it. I like this as a solid mid-round pick and would be prepared to pick this up likely a little higher than many other players.
In a marginal pack like this the first pick is very tough. I’m honestly torn between taking the very solid creature (Pine Walker) or going for the mana fixing (Frontier Bivouac). My sense at this point is to go for the Bivouac because creatures are readily available and can be somewhat more interchangeable whereas the land could be at a premium. That is by no means a slight on the Pine Walker and I could make a really strong argument to select it first, but I still think taking the land is the more prudent play and will net you more benefit in the long run.
It isn’t exciting is it? However, I think it is the better choice considering what is in this pack. Well…there we have a pretty unexciting pack. If I actually opened this at a draft I would feel pretty sad because they was very little to get jazzed about. We did get to see just about the least playable card in the set, which is always a nice treat to see which poor chump ends up having it forced on them. But, as for the rest of the pack, the best word to describe it is lackluster.
Thanks for reading once again this week. If you have some ideas of your own or experience that would lead to a different first pick, by all means let me know. Fire me a Tweet or leave a comment down below. I love having an honest discussion with players and sharing ideas and points of view to help make us all better players. Until next time, may you open nothing but Mythic Bombs.
By Bruce Gray – Casual Encounters @bgray8791 on Twitter
Set Name | Khans of Tarkir |
Block | Set 1 of 3 in the Khans of Tarkir block |
Number of Cards | 269 |
Prerelease Events | September 20-21, 2014 |
Release Date | September 26, 2014 |
Launch Weekend | September 26-28, 2014 |
Game Day | October 18-19, 2014 |
Magic Online Prerelease Events | October 3-6, 2014 |
Magic Online Release Date | October 6, 2014 |
Magic Online Release Events | October 6-22, 2014 |
Pro Tour Khans of Tarkir | October 10–12, 2014 |
Pro Tour Khans of TarkirLocation | Honolulu, Hawaii, USA |
Pro Tour Khans of TarkirFormats | Swiss:
Top 8:
|
Official Three-Letter Code | KTK |
Twitter Hashtag | #MTGKTK |
Initial Concept and Game Design | Mark Rosewater (lead) Mark L. Gottlieb Zac Hill Adam Lee Shawn Main Billy Moreno and Ken Nagle |
Final Game Design and Development | Erik Lauer (lead) Doug Beyer David Humpherys Tom LaPille Shawn Main and Adam Prosak with contributions from Matt Tabak |
Languages | English, Chinese Simplified, Chinese Traditional, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish |
Available in | Booster Packs, Intro Packs*, Event Deck*, Fat Pack*
(* – Not available in all languages) |
(Magic Online only available in English.) |
Khans of Tarkir is going to be a large set—small set—large set block structure (like Innistrad, Dark Ascension, and Avacyn Restored, with a special consideration for Limited and “a time travel element” yet to be revealed.
Tarkir itself is a plane of five warring clans, each worships a different aspect of the plane’s (now extinct) dragons.
Abzan Houses – , Aspect: Endurance, Khan: Anafenza, Symbol: Scales, Theme: Control
Jeskai Way – , Aspect: Cunning, Khan: Narset, Symbol: Eye, Theme: Tricks
Mardu Horde – , Aspect: Speed, Khan: Zurgo Helmsmasher, Symbol: Wings, Theme: Aggro
Sultai Brood – , Aspect: Ruthlessness, Khan: Sidisi, Symbol: Fang, Theme: Resource manipulation
Temur Frontier – , Aspect: Savagery, Khan: Surrak Dragonclaw, Symbol: Claws, Theme: Midrange fatties
KTK card reviews by authors Daniel Crayton and Bruce Gray