U/W Control
Shaheen Soorani
18th Place at Grand Prix Richmond on 3/9/2014
As with any Control deck in the post-Lorwyn world of Magic we find a very important package of Planeswalkers. Working as primary win conditions which come down once the deck has taken over the game we find the incredibly powerful dynamic duo of Elspeth, Knight-Errant and Gideon Jura both with their own style of beatdown. Also, we have Jace Beleren or ‘Baby Jace’ which is a very strong source of card advantage. There is also a pair of Vendilion Clique and a set of Celestial Colonnade to help the deck finish off the opponent making great use of Flying to sneak through the beats. Next we get to the permission package of the deck which sports some diverse answer with full sets of each Cryptic Command, Mana Leak and Spell Snare to ensure the opponent isn’t allowed to advance their game plan. There’s also a singleton Repeal to bounce any nuisance which they may have been able to sneak in at some point. And no Control deck would be complete without a range of removal with this deck rife on both spot and mass including a set of Path to Exile, trio of Supreme Verdict and pair of Detention Sphere which will find a way to get rid of anything that was allowed to hit the board. There is also a set of Tectonic Edge in the manabase to fight against opposing manlands, Tron lands or even Valakuts. As for draw supplementing the Jace and Cryptic there is also Serum Visions to help dig through the deck to find that right answer. The last piece of the puzzle is found in a trio of Snapcaster Mage that given this deck runs 23 spell targets for the Snappy to rebuy is a dream for any control player when able to slot them in.
UWR Control
Shaun McLaren
Pro Tour Born of the Gods – Modern – Champion
UWR Midrange
Vjeren Horvat
1st Place at GP Prague Modern on 01/12/2014
Lands (25)
Creatures (13)
Spells (22)
Sideboard
The first Grand Prix of the new year has come and gone this past weekend from the historical European capital of Prague in the Czech Republic. The format for this tournament was Modern which since its inception two and a half years ago has been one that always piqued my interest, much like the Extended format which it took its roots from did for me before it. This weekend was another very exciting weekend and Vjeren was able to battle through Moderns rather diverse field to rise to the top and take the first GP crown of the new year. It was great to see Modern in action as it is sorely lacking from this PTQ season since Wizards decided to push the Modern PTQs to the summer. This was also partially a tune up for some players as this is the only big tournament for the format before the Pro Tour in Valencia next month which is also going to have Modern for its constructed portion.
Getting into the deck it is at its core an extremely strong Counter-Burn shell using some of the most powerful elements of control and aggression to take over games and destroy opponents with impunity. The creature suite is centerpieced by a pair of legendary creature with Geist and Clique. They are supported by a pair of one-ofs in Resto Angel and Thundermaw which really help to dominate the skies. But the real synergy comes from a full set of Snapcaster with a plethora of targets to push his value to the limit. A huge burn package starts with the requisite set of Bolt along with a set of Helix, then to top it off Electrolyze which doubles as card draw as well. As if all that burn wasn’t enough there’s a trio of Path to clear away any pesky creature threats. Then we get into the permission package with the versatile Cryptic, tempo play Remand and stock control piece Leak. Put that package together and we get a deck that can really lay out the beats.
So if you are lucky enough to have your local game store host Modern FNMs or are already thinking ahead towards the summers PTQs definitely give this deck high consideration. And even if you don’t think this deck is your style make sure you have it in your gauntlet to be sure you know how to attack it lest it burns you out with a Bolt Snap Bolt GG finish.
Eric J Seltzer
@ejseltzer on Twitter
ejseltzer@hotmail.com
Esper mastermind and longtime magic aficionado Shaheen Soorani battled last weekend at the SCG Invitational in Las Vegas to a third place finish. Fighting through a field of 299 qualified participants he was able to slaughter most every mage who stood in his way. The Invitational, much like the Pro Tour, is a multiformat tournament requiring proficiency in both Standard and Legacy to find success. In true Soorani fashion his weapon of choice for both formats was blue, white and black control style concoctions. With the two byes he had been awarded he drudged to a final swiss record of 12-3-1, the last round an intentional bye with Thea Steele to clinch the top 8 berth. The competition was fierce with hard wins against Tom Ross, Tim Landale, Erik Smith and Jeff Hoogland. Some tough losses came at the hands of Matt Nass the last round of day 1 playing for the perfect 8-0 and against eventual winner Max Brown entering the second leg of Legacy putting Shaheen on the ropes fighting to maintain a top positioning. In the top 8 he was immediately put to the test against Brian Brawn-Duin but dispatched him easily in three games but was knocked out by Greg Hatch after a hard fought five game battle.
Planeswalkers (6)
Spells (25)
Creatures (8)
Planeswalkers (3)
Sideboard
Creatures (10)
Sideboard
You really have to admire the sheer versatility of this deck. Packed with threats and answers I personally find it to be one of the true top tier lists in legacy right now. This is one of the decks that can actually capitalize on the full potential of True-Name Nemesis by providing an armory of weapons for it to wield. Stoneforge Mystic is working overtime in this build with three targets to snag in Batterskull, Umezawa’s Jitte and Sword of Fire and Ice. The sword is particularly useful in sneaking Batterskull or Snapcaster through opponents defensive True-Names. To round out the creature base there is a Vendilion Clique which just offers so much value in conjunction with Karakas and a pair of Snapcaster Mage to grind extra use out of the decks varied spells. With the Planeswalker rules how they are there’s just a pair of Jace, the Mind Sculptor which is more than adequate given he is much less vulnerable now. As with almost every blue deck in legacy there is the set of Brainstorm and a singleton Ponder to sift through the deck to find your answers. The deck is backed up with permission by a set of Force of Will and a pair of Counterspells which give some hard counters to deal with big threats. A great removal package is headlined by a full four Swords to Plowshares for creature threats and a one of Vindicate as a catchall answer with sweepers from two Supreme Verdict and an Engineered Explosives. One thought I had with having the Explosives and the equipment that there might be a one of Academy Ruins in the mana base replacing one of the Underground Sea, but it may be too much. Finally the deck is rounded out with some small disruption with two Thoughtseize and one Inquisition of Kozilek to assure some answer to random threats.
Lands (24)
Creatures (12)
Planeswalkers (4)
Spells (20)
Sideboard
Splinter Twin
Patrick Dickmann
Grand Prix Antwerp 2013 Champion – Modern
Main Deck
60 cards
23 lands
15 creatures
22 other spells
Sideboard