Mono-Black Devotion
Owen Turtenwald
1st Place at Super Sunday Series Championship on 2/9/2014
The creatures all remain the same with Pack Rat into Nightveil Specter into Desecration Demon into Gray Merchant of Asphodel working up the curve. The manabase also remains entirely unchanging with full sets of Mutavault which double in the deck as rats to bolster Pack Rat and Temple of Deceit the chosen Scry land although the deck doesn’t run any blue spells per se. The draw/discard package again is no different with Underworld Connections to not only fuel the hand but also devotion count and Thoughtseize which is perhaps the most powerful turn one play in Standard at the moment. Now where we find the changes are in the removal suite that still has a full set of Hero’s Downfall but has eschewed Pharika’s Cure and scaled Devour Flesh down to two in order to squeeze in Born of the Gods new offering Bile Blight.
Creatures (22)
Spells (15)
Sideboard
My favorite Born of the Gods cards that have been spoiled
While all the spoilers were unrolling the last couple of weeks my friends and I were looking at the new treats we would get to play with. Everyone had their own favorite…apart from Brimaz (aka the Lion King), because he’ll be ridiculously good and a standard all-star soon enough. I will go through my pick for best card for Mythic, Rare, uncommon and common slots . You may not agree, but as with anything in Magic, anyone is entitled to their own opinion.
Mythic of choice:
The first card that caught my eye was one of the minor gods. Mogis is cool. Xenagos could make G/R monsters absolutely insane and power out bananas monsters that crush EVERYTHING. However, neither of these got me excited. One of the gods fit exactly into a deck I already have built, but is missing something…and the fact that she was staring right back, like an answer to a prayer, was tremendous. What caught my eye was Ephara, God of the Polis. While her ability looks a little underwhelming, for the casual player, she is a bomb and a can’t miss all star. Here’s what got me excited.
A little over a year ago I wrote an article detailing what is in essence an Azorius deck where I push the detain ability just about as far as I can go. The deck list is as follows:
Azorius Detain (casual)
Now, this deck list wants to do exactly what Ephara is looking for: play lots of dudes! And with this deck, everytime you do, you’ll be detaining a creature and slowing down your opponent. The problem that this deck runs into is the need to replenish your hand and while it has ways to this, Ephara is the perfect card draw engine to make things work for you even faster. You’ll cast your guys, slow down your opponent, and then refill your hand with new weapons to tie up your opponent.
Now, people will tell me “Wait! This deck isn’t standard! What are you doing!”. True…this is not a standard legal deck, but at its heart Magic is game designed to be fun and this casual deck is exactly that. It is also a deck that I routinely run in a multiplayer free-for-all environment and can be very effective and can shut down the whole table for turns on end. Also, it could certainly be adjusted to be Standard playable and the detain ability is still perfectly valid. So, for those Standard players out there, with little adjustment, Ephara could play a role for you too.
Basically, at its simplest, this becomes a solid addition to simple decks looking to drop lots of creatures to turn sideways and smash your opponent. However, it combos really well with Heliod in the Standard environment, or any Bant populate deck (which could totally become a thing with Advent of the Wurm still running around). The quiet ability of drawing extra cards for playing creatures is terrific. It rewards you for doing exactly what we all want to do: play dudes and let them fight.
Rare of choice:
So, while I was at excited, the sheer fact that this card is printed it amazing. However, couple it with Springleaf Drum now you are a) able to ramp b) tap your Pain Seer without combat and c) get yourself cards. Imagine this in a Mono-Black Devotion deck. Turn 1: play a Swamp, cast Springleaf Drum – Turn 2: play a Swamp, cast Pain Seer, tap Pain Seer, play Thoughtseize – Turn 3: untap Pain Seer, draw your card, play a Swamp, tap Pain Seer, tap your Swamps, cast Desecration Demon Turn 4: untap Pain Seer, draw your card, play a Swamp, tap Pain Seer, tap your Swamps, cast Gray Merchant…and you’re off to the races. I’m sorry…Mono-Black just got one more way to accelerate into stuff, draw more cards and frankly, be even scarier than it already was. If this excites me for the impact it could have in a game just imagine what someone who LIKES to play Black will do with it. One word comes to mind: Gross.
Uncommon of choice:
This fits nicely in G or G/R creature heavy decks and games where the board state has stalled a little. This can happen in a multiplayer game because people just can’t force through enough damage to finish off an opponent. Little Noble Quarry will quickly result in a blow out. Bestow it on your Sedge Scorpion, or some other innocuous creature (although Deathtouchers are always the most fun!) and watch the rest of your army punch through to your opponent and blow them out. Sadly, your Scorpion dies, but guess what? Noble Quarry, because it is now a creature allows you to untap, reload, and take out opponent number 2 with exactly the same maneuver. This cute little unicorn is a game breaker and I love it!
Common of choice:
We learned from Theros that cheap Heroic triggers are the way to go in order to take maximum advantage of the mechanic. So, Epiphany Storm being only one red mana is efficient and triggers Heroic on a creature. A great example is my Akroan Crusader that acts like a little mini Assemble the Legion in a aggressive W/R deck. I don’t REALLY want to attack with my Crusader, but I do want the tokens, so this is perfect and it can then be used to help me rummage through my deck to accelerate my aggressive deck.
The other ability is finding cheap ways to trigger the Inspired mechanic on…you guessed it…Pain Seer. In a Rakdos B/R build this is the perfect enabler on a Pain Seer to get him to tap without forcing combat. So, you’d rummage with the Epiphany Storm (to discard a card you don’t need), and then when Pain Seer untaps draw a card and then take your draw step. So, for little investment you’ve just dug three cards deeper in your deck and hopefully found the gas you needed to continue to beat down…or find an answer to slow down your opponent. Either way, this card is huge boon and something anyone looking to play Red should be looking to pick up in order to trigger Heroic or Inspired abilities.
Those are my picks for top cards for each of the four slots. You may have different picks on your own, but the bottom line is that Born of the Gods looks like it could a very interesting set with lots of neat new tricks, fun choices, and things that continue to make Magic enjoyable and fresh.
Thanks,
Bruce Gray
@bgray8791 on Twitter
Creatures (7)
Spells (38)
Sideboard
Since the dawn of magic a recurring theme in black decks is the necromantic flavor of reanimation. The ability to make creatures rise from the grave is a very powerful ability indeed. Over the years more and more cards have been printed on that same motif constantly improving in quality and scope. Coupled with ways to search particular creatures from your deck then either discard them to the grave or put them directly there and better more powerful creatures themselves we have an engine designed to crush opponents with relative ease.
Creatures (16)
Spells (18)
Sideboard
And so with the final SCG Tournament for Theros Standard we have the usual suspect taking down the tournament with Mono-Black Devotion. This was a forgone conclusion by the end of the semi-final round as the last two wizards left battling were both devotees on The Path of the Pack Rat. And while we wait to see if Born of the Gods will shake up a new Standard format we are left to enjoy what was with this weeks offering.
Creatures (16)
Other Spells (18)
Sideboard
Owen Turtenwald takes down the first standard tourney of the year with what is becoming his stock Mono-Black Devotion. What an excellent way for him to start off 2014 after having such an incredible run last year! Owen won two GPs back 2 back in completely different formats last November, one of them here using a solid Mono-Black Devotion build. There were also two winners at the SCG LA in December here, one from the Standard Open and the other the Invitational mixed Legacy with Standard. When we compare Owen’s list with the last three we showcased, we see it’s mostly streamlining the list to fight the metagame. He removed Erebos, God of the Dead from the main and opted for 3 in the sideboard, which is strong card advantage against control decks and stops life gain from Sphinx’s revelation. Adding more Pharika’s Cure against aggro decks like White Weenie and RDW to both remove and heal back a few life points, and finally a full set of Devour Flesh which is supremely useful against Blood Baron of Vizkopa. Mono Black Devotion shows that it is still one of the biggest contenders in the current Standard meta. I can’t wait to see how it holds up and gets further tweaked once Born of the Gods is released.
UB Control – Dimir Control
Yasooka, Shouta
4th place GP Shizuoka 2013
Lands (26)
Creatures (4)
Other Spells (24)
Planeswalkers (6)
Sideboard
After what was becoming a stale Standard meta abundant with Mono-Blue, Mono-Black and UW Control reigning supreme the Japanese Grand Prix in Shizuoka showcased for us more somewhat fringe decks. I’ve already broken down two new top decks with the GP champion Orzhov Human by Ryo Nakanada and second place Esper Human/Midrange by Shota Takao. These new decks are tuned for the meta with favorable match ups against those top three decks in Standard, something you’d expect when the Japanese start brewing. I wanted to call this deck Dimir Devotion because of it’s Master of Waves, but this is definitely much more then your standard UB control deck using a plethora of removal, counters, draw and disruption coupled with it’s finishers: Master of Waves and Prognostic Sphinx. Blue and Black has a very nice mana base with Dimir Guildgate, Watery Grave and Temple of Deceit so Shouta was able to add the full set of Mutavaults.
Ashiok, Nightmare Weaver could be considered a finisher, but his role is more against aggro decks where he slows them down by using +2 ability to exile the top three cards, followed by his -X to bring one of opponents creatures that was exiled to the battlefield usually as an additional blocker. He could become a problem for UW Control if you just keep using his +2 ability mill all his answers and hopefully their Elixir of Immortality till you finally ultimate which is usually good game. What you want to do against midrange and other control decks is bring in your Pack Rats from sideboard and flood the board with rats. Our next planewalker in the list is the good ole MVP for all control decks with a set of Jace, Architect of Thought who’s just great at slowing down the beatdown from aggro as well. Continuing down the list we see more answers against aggro with a plethora of black removal such as singletons Devour Flesh, Doom Blade and Ultimate Price as well as three Hero’s Downfall. Shota also added Domestication which has been gaining popularity in Mono-Blue builds with so much creatures with under 4 power like Master of Waves and Nightveil Specter making them a good catch-all. Another very interesting addition main deck are the three Ratchet Bombs to easily take care of tokens from Pack Rats, any Zombies from Xathrid Necromancer or Elementals from Master of Waves. Yasooka added more originality to his deck with a couple of Warped Physique. There probably mainly used as removal, but I wonder if he ever pumped a Prognostic Sphinx for the win.
It wouldn’t be much of a blue control deck without any counters. Yasooka opted for three Dissolve and Syncopate with a singleton Essence Scatter which sounds good to me. Finally with a couple of Opportunity as draw for late games as every blue control deck does just little less in this one.
The sideboard is tweaked to the metagame with two Gainsay and a Negate to bring in against UW control along with three Duress which seem very sound to me. Let’s not forget the Pack Rats in the sideboard against deck with little or no answers to a turn two Rats, they work especially well with the set of Mutavaults. The rest of the sideboard is pretty much self explanatory with Tidebinder Mage against Green or Red and Gainsay obvisously against Blue decks.
The Blood Baron of Vizkopa have been a common issue lately, but this deck had a lot of counters like Essence Scatter to stop it from resolving and a Devour Flesh main deck. I would prefer Far & Away for it’s versatility cause if the opponent has only two creatures and one of them is the Baron then you bounce the other so the Away resolves with opponent sac’ing the Baron. Another use Far is to bounce opponents creature like a Blood Baron and Thoughtseize it. This deck looks like a fun list, if you like control and your tired of the do-nothing draw-go cycle of UW Control you should try this one out. If anyone sees any more issues with this deck leave comments, i’m sure a lot more people got to test it by now.
Happy New Year everyone
Gregoire Thibault
Follow me on Twitter @Gregsterism
Esper mastermind and longtime magic aficionado Shaheen Soorani battled last weekend at the SCG Invitational in Las Vegas to a third place finish. Fighting through a field of 299 qualified participants he was able to slaughter most every mage who stood in his way. The Invitational, much like the Pro Tour, is a multiformat tournament requiring proficiency in both Standard and Legacy to find success. In true Soorani fashion his weapon of choice for both formats was blue, white and black control style concoctions. With the two byes he had been awarded he drudged to a final swiss record of 12-3-1, the last round an intentional bye with Thea Steele to clinch the top 8 berth. The competition was fierce with hard wins against Tom Ross, Tim Landale, Erik Smith and Jeff Hoogland. Some tough losses came at the hands of Matt Nass the last round of day 1 playing for the perfect 8-0 and against eventual winner Max Brown entering the second leg of Legacy putting Shaheen on the ropes fighting to maintain a top positioning. In the top 8 he was immediately put to the test against Brian Brawn-Duin but dispatched him easily in three games but was knocked out by Greg Hatch after a hard fought five game battle.
Planeswalkers (6)
Spells (25)
Creatures (8)
Planeswalkers (3)
Sideboard