Tag: top-8

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Eric Jeffrey Seltzer - April 24, 2014

Champion’s Deck – RUG Delver by Morgan McLaughlin (1st at ...

RUG Delver
Morgan McLaughlin
1st Place at StarCityGames Legacy Open on 4/20/2014

Brainstorm Duel Decks

Another old favorite once again proves it’s dominance by taking the top spot over the weekend. RUG Delver also known as Canadian Thresh is a Tempo-Control build that is packed with some of the most efficient spells from the history of Magic. Putting together a complete package of threats, disruption, draw and removal this deck can do it all. And the curve of the deck lies in a gentle slope between one and two mana, with only one at three and the five mana spell almost exclusively cast for free.

Starting with the threats the decks ideal first turn play is a Delver of Secrets with the hopes of a blind flip or an upkeep Brainstorm to start the 3 power beatdown. Alternately there is a second one drop from Nimble Mongoose which will also turn into a 3 power beater with just a few turns of casting spells or cracking fetches. What was once called the best Blue creature of all time is next with Tarmogoyf, so called because it is so efficient Blue decks would splash Green solely to cast this big bad green dude. We round out the package with a True-Name Nemesis which is a fantastic creature, but in my opinion is almost wasted outside of a Stoneforge Mystic deck. For our permission suite there is a well rounded bunch headed by Legacy staple Force of Will and Daze, both of which will often be cast free for their alternate costs, backed up by Spell Pierce and the situationaly good Spell Snare. The draw power starts with another format staple Brainstorm and Ponder with a pair of Gitaxian Probe which double to also reveal your opponents gameplan. Finally for removal there is Ponder and Chain Lightning to either remove pesky creatures or dome the opponent, and a set of Wasteland in the manabase to disrupt their mana in such a dual land dependent format.

I always loved the precision and efficiency of this deck and it’s great to see it continue to perform well. As always it’s hard for Legacy to get new cards printed able to compete with the best of all time so it will be nice to see some new players come possibly out of the upcoming Conspiracy set, but if not I’m still more then happy to have classic decks like RUG Delver keep raising the victory flag.
Eric J Seltzer
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Eric Jeffrey Seltzer - April 23, 2014

Champion’s Deck – UW Control by Simon Stahl (1st at SCG De...

U/W Control
Simon Stahl
1st Place at StarCityGames Standard Open on 4/19/2014
Fated Retribution
While it’s not a newcomer to the top of the pile this weeks winner was able to wrestle dominance away from the big bad Mono-Black menace. One of the most classic styles of control, UW is able to operate more fluidly then Esper versions even though they are relatively the same core concept. Control relies upon a good mix of permission and removal, backed up with a strong finisher once the board has been stabilized. This deck follows that structure to a tee while adding in a few interesting one ofs to round it out.

Since the printing of Return to Ravnica and with it the Azorius guild UW has had an arsenal of weapons that each decklist has been build on the foundation of. This deck is no different with four copies of each Jace, Architect of Thought, Sphinx’s Revelation, Supreme Verdict and Detention Sphere. That group alone is able to provide the deck with so much power and consistency, giving it answers to a plethora of threats. For permission we have a full set of Dissolve, which also help as pseudo-draw, and a pair of Syncopate, which can be key at stopping a dangerous two drop like Pack Rat. For removal you have primarily Detention Sphere to pick off pesky threats of varied permanent types or Supreme Verdict to sweep the board free of creatures, but also a Celestial Flare and two Last Breath as pinpoint removal. We also find the inclusion of Fated Retribution as a catchall reset against all creatures and planeswalkers if necessary. The deck keeps your hand full through the draw power of Sphinx’s Revelation and Jace, which both also help to keep your life total from falling too low, and also a couple of Divination. The finishers are a very tight package which has a one of Ætherling and two Elspeth, Sun’s Champion which you must be very mindfull to deploy only once you have taken over the game. Also, because the deck only runs two colors we find room to squeeze three Mutavault in the manabase which while small over time will produce more then enough damage on an empty board. Another versatile spell in the deck is the Azorius Charm which can either help gain back some life to stable against aggro decks, cycle itself away to dig for a necessary answer or as removal for a bothersome threat. The final card in the deck is some old tech in Elixir of Immortality which just keeps the deck churning even after you’ve depleted so many spells.

So with just a couple weeks left until new standard it is certain that people are looking forward to Journey Into Nyx instead of backwards at our current standard. While I don’t feel that this deck benefits too much from the new set there are two cards with an outside chance to slip in. Deicide could be a good piece of removal depending on how the Gods appear in the meta. Also, Aegis of the Gods is a great way to protect yourself from targeted oppression, but neither are backbreakers for the deck. We will see over the next few months how it plays out.
Eric J Seltzer
@ejseltzer on Twitter
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Eric Jeffrey Seltzer - April 15, 2014

Champion’s Deck – Mono-Black Devotion by Nicolas Schoolcra...

Mono-Black Devotion
Nicholas Schoolcraft
1st Place at StarCityGames Standard Open on 4/12/2014
Lifebane zombie
Yet again we have another victory notched into the belt of Mono-Black Devotion. It would seem at this point that people are hopeful that Journey Into Nyx will be able to offer some variety to a format which while mixed seems to cede in the end to this deck. And while this is a very similar deck to what has been played previously there are some interesting tweaks.

 

The most apparent difference in this list from those past is the exclusion of Nightveil Specter for a very different evil in Lifebane Zombie. It looks like taking the extra precautions to hedge against Green Monsters and White Weenies paid off. His removal package, which is usually constructed for what you’re idea of the meta calls for, consisted of a full four Hero’s Downfall, a trio of Devour Flesh and two copies each of both Ultimate Price and Bile Blight. The other interesting point of note is that he went for two sets of Temples for the Scry power, which is very handy in conjunction with Underworld Connections when you’re low on life but absolutely need to find something specific.

So with what has been spoiled so far from Journey Into Nyx I’m not convinced that we’ve gotten anything new to bolster this deck. We could stretch and say as a possible 1 of that Hall of Triumph would additionally beef up your already pretty big Pack Rat swarm, but I’d expect it more in the Mono-Blue Devotion instead to ensure your MASTER tokens didn’t disappear along with their Master. There is still many more cards left to come and so we will wait to see if it gets more weapons or if the rest of the field gets a level up to push Mono-Black Devotion back to a more equal footing.
Eric J Seltzer
@ejseltzer on Twitter
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Eric Jeffrey Seltzer - April 7, 2014

Champion’s Deck – Mono-Black Devotion by Robert Berni (1st...

Mono-Black Devotion
Robert Berni
1st Place at Grand Prix Pheonix on 4/6/2014

Bile blight

And so the song remains, the same as it ever was, playing that same old tune.  Black Devotion has proven itself to be a solid front runner consistently as one of the true tier 1 decks.  It has an array of weapons that make it difficult to beat when it draws it’s threats in sequence.  The deck also has two main lines either through Pack Rat or devoting itself up to Gray Merchant with ample removal and card draw to boot.  It’s no surprise to see it post results week in and week out.

The opening that this deck wants to see everytime it starts a new game is turn one Thoughtseize into turn two Pack Rat.   So often this will rob the opponent of a key defensive piece which will allow the Pack Rat to get to work multiplying itself until it has gotten out of control, which tends to happen very quickly.  The synergy with Mutavault which also happens to be a rat is another factor in boosting the lowly rats to monumental proportions.  The secondary line of attack comes with a curve of threats starting at the three drop with Nightveil Specter a formidable Flying attacker which has the added value of not only stealing life from your opponent but also can steal cards from the top of their deck, which can even be played as long as the specter remains in play.  Then at the four drop we have Desecration Demon which is quite simply a beat stick which you’ll use to grind the opponent to dust.  Finally we get to Gray Merchant of Asphodel which has a very useful Devotion ability that will drain the life from your opponent and add that amount which is based on your total Devotion to Black mana.  To help boost your Devotion count the deck also has Underworld Connections which provides a steady stream of cards at the price of some life and also a misers copy of Whip of Erebos that helps regain lost life point with Lifelink and will raise your dead creatures from the grave for a turn to fight for you again.  As is typical with a Black deck removal is a key element and this deck is no different.  There is a varied spread of spells but the key one is Hero’s Downfall which can deal with problem creatures and planeswalkers alike.  This is complimented by Devour Flesh and Doom Blade to vanquish other creature problems. Then we round out the package with pseudo-sweeper Bile Blight which is capable of removing some very significant threads but you must be mindful of its use in the mirror.  As mentioned before there is also Thoughtseize which not only takes care of any otherwise hard to handle problem but also provides very valuable information about the opponents plans.

I have serious doubts that this strategy will be oppressed come the new offerings of Journey Into Nyx. In fact I shudder to think of what new weapons might even enhance this deck.  One thing is certain, whether you decide to play this deck or not if you aren’t prepared to face it then you should consider yourself not prepared at all.
Eric J Seltzer
@ejseltzer on Twitter
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Eric Jeffrey Seltzer - March 26, 2014

Champion’s Deck – Esper Control by Kyle Boggemes (1st at G...

Aetherling
Esper Control
Kyle Boggemes
1st Place at Grand Prix on 3/23/2014
With the metagame in Standard much more defined now then it was a few months back it has slowly become time for the Control decks to shine. Once the major threats are known then Control mages are able to more easily prepare for the decks they expect to face. This has proven itself in the dominant showing of Esper Control this past weekend by winning both the Grand Prix and the SCG Open. And it is no secret that in the Esper colors of Blue, White and Black we find the integral pieces necessary to answer almost any threat that can be thrown at us.
The Control deck is a carefully crafted work of beauty and this list is no different. Looking at the win conditions of the deck we find a very precise package consisting of one Ætherling and a trio of Elspeth, Sun’s Champion which are meant to only be deployed once the deck has stabilized and taken command of the board. To do this we find a balance between permission and removal. For the permission suite there is a set of Dissolve and a duo of Syncopate used to deny the opponent from casting their most key of spells, especially if unable to handle it with the removal in hand. Then the removal consists of the requisite Blue/White staples with mass removal in Supreme Verdict to reset the battlefield in a pinch and the utility removal from Detention Sphere capable of dealing with almost any problem permanent especially those which are indestructible. For spot removal there is also two Doom Blade and a Last Breath to supplement and handle those threats which slip in especially creatures with Haste. As with any Control deck the final and perhaps most important aspect of the deck is its draw power and here we find that from full sets of both Jace, Architect of Thought and Sphinx’s Revelation both of which offer some extra utility be it in diminishing the opponents power or just straight lifegain to ensure continued survival. This deck also has the ’12 Temple’ package in its manabase which especially in the early turns can use the Scry ability to carefully craft it’s draw step. With the final odds and ends there is the utility player of Azorius Charm which is primarily used for the draw to cycle it at the end of an opponents turn, but is also very useful as a spot removal or can even prove as a savior by gaining a few points of necessary life. As far as hand control we only find discard in the form of two Thoughtseize to gain some important information and deal with any specifically difficult threat. Finally, there is also a duo of Mutavault which are able to skirt around sorcery speed removal and will be at time the final nail in the coffin.
As always Control decks need to adapt to an ever shifting metagame and this one will be no different. I am certain that this base will be a common sight going forward but expect to see constant tweaks and tuneups to stay a step ahead. All in all though Esper Control should continue to be a force to be reckoned with and you’ll need to be prepared to face it any round of your tournament.
Eric J Seltzer
@ejseltzer on Twitter
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Eric Jeffrey Seltzer - March 20, 2014

Champion’s Deck – Jund Monsters by Philippe Monlevade (1st...

Dreadbore
Philippe Monlevade
 1st Place at Grand Prix Buenos Aires Standard 2014
This deck has but one goal and that is to bring the beats. It is focused on fast acceleration to power out huge monsters. There is some support from a trio of powerful Planeswalkers but the primary goal is to get some huge threats into play way ahead of the curve. The core shell is that of Gruul Monsters but the addition of Black to it allows for some extra answers and interesting threats.

The opening strategy is focused on your mana dorks to come and ramp to the fatties. We find full sets of Elvish Mystic, Sylvan Caryatid and Courser of Kruphix all of which can speed you plan up by several turns. Also, removal aimed at them means less removal to deal with the big boys. As far as those ‘big boys’ are concerned there is Polukranos, World Eater and Stormbreath Dragon who’s ability to become Monstrous will often spell certain doom for your opponents well before they’re ready to deal with them. Then there are a few support creatures with Reaper of the Wilds with a Scry ability helpful when the opponent is removing your creatures or chumping with his, Ghor-Clan Rampager which can turn a game saving chump block into a game ending surprise, Scavenging Ooze with incidental lifegain and graveyard hate, and Xenagos, God of Revels pushing the beatdown plan into high gear. Speaking of Xenagos we find the same standard package of Planeswalkers as in Gruul with Domri Rade and Xenagos, the Reveler which both are invaluable in a creature heavy deck both accelerating and digging for them while also working hard to control the battlefield. The addition of Black is what allows an interesting one of Vraska, the Unseen which can spell certain doom if her assassins are able to infiltrate through the enemies defenses but will most often be used as removal of various types of threats. And speaking of removal the deck is completed with a minor removal suite which consists of a pair of Dreadbore and pair of Mizzium Mortars but is also somewhat supplemented by the Monstrous ability.

Definitely the addition of Black to the Gruul shell offers some more options to the deck but in all honesty this is really the Gruul Monsters with a splash of Black in it. Going forward it is going to be interesting to see if the splash is adopted or if the extra color offers an inconsistency to the manabase. In either case I’m certain that these monsters will continue to bring the beats in Standard for months to come.
Eric J Seltzer
@ejseltzer on Twitter
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Eric Jeffrey Seltzer - March 19, 2014

Champion’s Deck – Boros Burn by Neil Hartman (1st at SCG S...

Chandra Pyromaster
R/W Burn
Neil Hartman
1st Place at StarCityGames Standard Open on 3/15/2014

Oh burn…ever since the printing of Lightning Bolt there have been Red mages looking to blast their spells straight to the dome. Each block there is always a Mono-Red or R/x deck that is straightforward, efficient and appeals to highly aggressive players. This deck is just one like that exactly.

While this deck is Boros by strict definition Red is the primary color with White a splash to add a few excellent cards. The creature package is is set with a tight curve building from Ash Zealot which can be a highly effective beater and the First Strike coupled with burn allows you some utility. Boros Reckoner has always been interestingly unique with his ability often making combat math complicated enough to hold off enemy attacks from even happening. Then with seventeen burn spells in the deck and additional help from Chandra her bird Chandra’s Phoenix is able to attack with impunity knowing that getting it to rise from the grave back to your hand is an almost guarantee. There is also a pair of Stormbreath Dragon which help the deck just go straight over the top when the games start to run long and can also be a huge surprise you’re dead. Because of the primarily Red base to the deck it can squeeze Mutavault into the manabase easily to get additional ground pounders. Then we find Chandra, Pyromaster who is the only source of card advantage in the deck and if you can ultimate it is doubtless that she’s going to hit the paydirt on that roll of the dice, and incidentally can prevent a big blocker from thwarting your attack while building loyalty. For straight removal we have Standards newest best impression of a Swords to Plowshares in Chained to the Rocks which should not have issue with the enchant Mountain clause given 15 copies in the deck. The rest of the deck consists of a plethora of burn spells which can double as either removal or damage right to the dome. We find a mix of Lightning Strike and Searing Blood as simple burn for the deck while the others carry some utility with them. Magma Jet helps to filter through your deck which is a key ability for this style of deck as draw isn’t one of these colors strengths. Warleader’s Helix is a beast of removal with four damage it’s able to get into those bigger creatures and coupled with First Strike creatures can surprise a chump block into the removal of a huge creature. And finally the ‘Boros’ deck would not be complete without the utility from Boros Charm which can either be that knockout punch taking down four points of life, can save your army from sweepers or is able to turn one of your creatures into a formidable fighting machine to Double Strike your opponent to the death.

Whether this deck can sustain dominance as a tier one deck is always in question as the Burn deck is always a popular choice but doesn’t always find itself at the top table. But what it does have going for it is consistency and a simple game plan which involves just straight-up beatdowns on your opponent. I personally love Aggro decks and would without a doubt take this badboy for a spin anyday.
Eric Jeffrey Seltzer
@ejseltzer on Twitter
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Eric Jeffrey Seltzer - March 11, 2014

Deck of the Day – Affinity by Vipin Chackonal (2nd at GP Richmon...

Cranial Plating
Affinity
Vipin Chackonal
2nd Place at Grand Prix on 3/9/2014
Affinity is a name that’s holds a deeper meaning then just what it stands for in Modern. Part of that meaning is why people tried to reinvent the deck to be known as Robots, but that name just wasn’t accepted. Way back when it was a deck that had a huge amount of game in Standard during the original Mirrodin era it was a menace to that format. This deck is certainly not the same deck as that as there are key elements that came out of Scars of Mirrodin which made the deck a much different beast. Also, the elements around it throughout the Modern metagame even out the playing field a little.

The key to Affinity is a critical mass of artifacts and this deck boasts 48 including the manlands. The reason why the amount of artifacts is so crucial is because Cranial Plating can turn a simple tiny creature into a one or two shot killing machine as it boosts power for each artifact you control. The army comes from a variety of artifact creatures starting with zero drop in Ornithopter and Memnite which help the deck start the game by emptying as much onto the battlefield as quickly as possible increasing the total artifact count substantially. The decks true one drop is Signal Pest with it team pumping Battle Cry and uniquely evasive ability, but Vault Skirge with it Phyrexian mana cost is most often played as a one drop and can quickly gain back the life lost paying for it. Speaking about pumping the team Steel Overseer is a card that if you are allowed to untap with it on the board can quickly make your army of mites turn into ferocious battle bots quickly. Another strong card is the Arcbound Ravager which carries a lot of history in the Affinity decks. With him able to manipulate the board state and sneak damage through where you opponent left himself defenseless can create an inevitable demise for your enemy. The final creature is Etched Champion which in a land of spot removal and opponents with colored creatures it reigns supreme. Often once you attain Metalcraft with him on board it’s gameover in very few hits. There is also two set of manlands with Blinkmoth Nexus and Inkmoth Nexus, both able to help end the game but Inkmoth with it poison counters pairs up with Cranial Plating very nicely to quickly infest your opponent from the inside out.

The deck also derives it blinding ability to speed its hand onto the battlefield with acceleration pieces in the form of Springleaf Drum and the impressively powerful Mox Opal. The Mox is able to get around the Legendary drawback of only one in play for you at a time by using the recent changes to the rules and allowing you to use it for mana, play a second sacrificing the first and then using the second for more mana often powering out a huge fighting force on the first or second turn. For some amount of removal and reach there’s the megabolt in Galvanic Blast which will almost always have metalcraft to burn for four. And finally we get to the draw power of the deck and only card with the Affinity mechanic to still be included in the deck with Thoughtcast which with all the ways to speed out your threats helps to ensure those threats just keep on beating.
Eric J Seltzer
@ejseltzer on Twitter