As a fan of Aggro decks but also someone who likes to see diversity in the format I was happy to see that it wasn’t Mono-Black Devotion that took the cake this past weekend. While not exactly a new concept this is quite a powerful and spicy little number. With its very aggressive curve it is poised to burst out of the gates and lay the smack down immediately to dispatch any opponent swiftly.
Hexproof strategies are no stranger to constructed formats with the Bogles deck in Modern a prime example of how the archetype can shine. It is based around having a creature on board with Hexproof to make him untargetable by your opponents removal while you load it up with cheap auras to grow it into a killing machine. It is a highly effective strategy especially when the meta is high in spot removal and low in sweepers.
Naya Hexproof runs up the curve with its three main threats coming in the Hexproof creatures found in Standard. The first comes as a one drop in Gladecover Scout which is simply a 1/1 Hexproof ready to get loaded with gear immediately. Next two drop Bassara Tower Archer not only provides an extra point of power with its Hexproof body but also comes with Reach enabling you to block pesky fliers which is extremely necessary for this deck. We then find at the three drop spot Witchstalker clocking in at 3/3 Hexproof and also the added bonus of growing even larger if your opponent casts a Blue or Black spell on your turn. We also have a pair of Voice of Resurgence for extra value that while are not Hexproof do ensure you have a beater on the table and if your opponent casts a spell on your turn will give you additional free creatures. Joining the party we have Naya Hexproof’s only planeswalker with Ajani, Caller of the Pride which will be used for its first two abilities to work on pumping up your Hexproof creatures to finish off the opponent before they can assemble a proper defense. Then we get to the array of auras in Naya Hexproof which while normally are rather clunky due to you opening yourself to an easy two for one against removal are instead rather powerful in combination with your creatures. Starting with one cost Ethereal Armor this one plays strong with the rest of the enchantments by scaling up with each additional aura you play as well as providing First Strike. Next, for just two mana Madcap Skills not only adds three power but also forces the opponent to double block if they want to block at all which can often lead you to blowing out a simple chump block with your additional pumps. Then falling into the three drop slot Unflinching Courage pushes the deck over the top by granting both Trample AND Lifelink along with a +2/+2 stat bonus as well. To add even more value to Ethereal Armor the deck runs a trio of Chained to the Rocks with 8 shocklands that count as Mountains to clear the way of any troublesome blockers or threatening offensive troops. The deck is rounded up by two trios of charms for their added versatility. Boros Charm provides a way to head shot the opponent for four in a pinch, save your army from an impending sweeper or even grant a creature Double Strike to send in a final blow. And from Selesnya Charm we find a pump with Trample which could also be the final nail in the coffin, a way to remove high powered creatures even if they are indestructible, and in a pinch provide another body be it necessary to block or useful on the beatdown.
The deck works on a very strong a linear path up the mana curve from one to three in an effort to clog the board with beaters. We start it off with Dryad Militant and Soldier of the Pantheon that both unchecked can start to swipe chunks off the opponents life total. Next are the Selesnya two drops with Voice of Resurgence which is amazing against control decks or removal in general and Fleecemane Lion which given the chance will turn into a Monstrous beast which opponents will be having fits to try and remove. Then we have continued profit in three drops from Boros Reckoner which can attack into small blockers and still push through damage or act as a brick wall against attackers and Loxodon Smiter which is basically a great 4/4 for three with some added value. The sole four drop creature in the deck is Ghor-Clan Rampager but it will most often be used for its Bloodrush ability to pump an attacking creature to push through extra damage to finish off the opponent. Moving over to the spells in the deck we start first with the ever useful Brave the Elements which with almost every creature being White, Ghor-Clan Rampager is the only exception, will be a key tool enabling alpha strike pushes past defenses to destroy the opponent or a way to ensure your creatures survive to fight through removal or as blockers against a flurry of attackers. The deck also sports two different charms with multiple useful modes to take advantage of. Selesnya Charm is capable of either giving a creature a boost with Trample to push for a kill, can exile a large creature as long as it has power of 5 or more, or is able to put a 2/2 Knight token onto the battlefield which is also White to take advantage of Brave the Elements as well. The other charm is Boros Charm which can be used as direct damage to scorch your enemy, is able to save all your permanents from destruction in a pinch, or will grant Double Strike to one of your creatures if you need it to deal a final blow to take you on a path to victory. The deck also takes advantage of the new mana fixing land Mana Confluence in order to smoothly run a three color manabase using a bare minimum of into play tapped lands.
Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com
The engine of the deck runs primarily around the interaction of Birthing Pod with its ‘pod chain’ which is basically a set of creatures at each converted mana cost which you chain together to move up progressively. There is also a second way to ‘tutor’ your creatures with Chord of Calling which is why the deck is so heavily focused on creatures and has a toolbox which can find answers in the maindeck to many of the problems the deck may face from the different decks in the format.
Creatures (21)
Spells (15)
Sideboard
While this deck is billed as a Bant Aggro list it is in essence a White Weenie variant. With its mana base such as it is sporting eight Scry lands there is no one drop in the deck instead looking to open with a Scry of the bat. The two drops then power the deck out of the gate with Voice of Resurgence, Precinct Captain and Fleecemane Lion to start laying the beats. Then we have the popular newcomer Brimaz, King of Oreskos and Loxodon Smiter next at three on the curve. Also filling at three mana there is the decks utility removal Detention Sphere and the creature buff Spear Of Heliod. All of that serves to build the devotion count for the two gods which fill the four drop slot with Heliod, God of the Sun able to clutter the board while granting Vigilance to all your creatures and Ephara, God of the Polis which serves as the decks primary draw engine. In true White Weenie form this deck uses Brave the Elements as both a way to save it’s creatures from targeted removal and as an enabler for Alpha Strike wins. Finally we have utility from Selesnya Charm which is able to either push a creature over the top, exile a big nuisance creature including a god or just add an extra body to the board to keep the pressure on. All in all a powerful and exciting deck sure to hold a spot in the meta.
Creatures (17)
Sideboard
Now here’s a pretty wild looking deck. With a very strong curve of Soldier into Voice into Reckoner into Advent it has some serious beef out of the gate. Backed up with Satyr and Fleecemane with an Ooze for utility it has a very aggressive creature package. Using Chandra as a source of card advantage it also helps to slip by any nuisance blockers. Finally it is rounded out with a removal package of Chained to the Rocks & Lightning Strike, which doubles as reach to hit the dome, and Mizzium as a sweeper. The Charm is there for some real utility that can either push through some lethal damage with trample or surprise an alpha strike with a knight…but most important may be the exile mode as a way to deal with pesky Gods.
Lands (24)
Creatures (26)
Spells (10)