With the banning of Cruise and Dig Through Time I thought I might take a bit of a stab at Modern. The format seems SOOO intimidating because it is just so powerful and with so many truly ridiculous archetypes that even getting into the format seems very challenging. Now, I don’t have the money to jump into the format with one of the Big Boy decks, so I end up having to brew my own budget deck just so I can play. Today, I thought I would share with you guys what sort of budget Modern Brew I’ve been working on.
Budget means different things in different formats. To most of us a budget deck at Standard means that the deck costs less than $100. At Modern that threshold changes significantly and puts you well into the hundreds of dollars, but considering that some of the Modern decks floating around can cost THOUSANDS of dollars, this still seems like a bargain. The deck I have for you today costs a couple of hundred dollars and thus falls into this realm and could be a lot of fun to play.
Sometimes there are decks that you brew for one format that you like so much that you keep them together as they roll over into the next format. That is the case for this deck that I ostensibly built for Standard during Return to Ravnica and Theros Block. It wasn’t a mainstream deck by any stretch of the imagination, but it was a deck that I liked to play and it could do some awfully powerful things and steal a win out of nowhere. Let’s take a look at the deck list.
Ok, a number of people are going to look at this list and just scoff because I have things like Plasm Capture…and I agree…but part of the idea behind this build was to do something a little off beat…and I think I’ve got it. This deck is trying to do a number of things, and that might be its downfall. It wants to be 1 part control deck, 1 part Hexproof, 1 part Enchantress and looks and feels a bit clunky, but with some streamlining could be really fun. Let’s have a peak at some of the cards.
The Hexproof package is the Aqueous Forms, Ethereal Armor, and Unflinching Courage and the game plan is pretty easy. Suit up a Witchstalker and go nuts. The Lone Revenant was something I found in a janky binder and tossed in just in case I needed another target because I wrathed away the board…and the additional card draw is kind of a sleeper addition to the deck. Ajani is in here for his 2nd ability, to give a Witchstalker flying and double strike and it can well and truly end a game in a hurry.
The control package is the trio if Plasm Capture and Render Silent along with the Supreme Verdicts. This is pretty straight forward in terms of concept but the choices I made are pretty unusual. Counterspell and Plasm Capture are both likely too slow for Modern, but if there is going to be a 3 mana counter spell to run, Render Silent feels like a good option because it is Counterspell and a Silence stapled together. Plasm Capture is just a greedy spell that gets passed over, but even nabbing one spell with one is a huge tempo swing. This package could no doubt be streamlined, but they provide for some interesting options and are spells your opponents would NEVER expect to contend with. Sphinx’s Revelation is just a powerful card draw spell that can’t be overlooked and some number larger than 0 felt like the right call.
The Enchantress package is powered by the ever popular Eidolon of Blossoms. I took one look at the large number of enchantments, particularly Auras, and decided that nothing makes an Aura based deck run better, and ruin more opponents, than cantripping into your other spells. So, in went the Eidolon to abuse all those enchantments and off I went.
A few other pieces that are useful in here don’t fit with any real theme, but are versatile utility creatures. Qasali Pridemage is great example as he wrecks other enchantments and can provide a meaningful boost to a solo attacker. The original interaction of this deck had Fleecemane Lions but with those still being played heavily in Standard I made a suitable substitution. Courser of Kruphix is another useful card that jives well with the Enchantress theme, but would likely get run anyway because it just provides so much value. Thassa, the Charioteers, and the Bow of Nylea all offer similar utility for differing reasons, but all could be replaced without much trouble.
At Modern the Shocklands paired with Fetchlands are indeed the way to go so the mana base is most of the way there. The Scry lands aren’t ideal and the “buddy” lands would be preferable…particularly the Hinterland Harbour and Glacial Fortress. However, those are fairly modest adjustments to the mana base.
Render Silent and Plasm Capture are both targets for an upgrade provided you have a suitable option. Mana Leak, Spell Pierce, Remand all come to mind, but some of those are more expensive. The permission shell has room for improvement and there are a number of possible ways to go.
I could run Slippery Boggle and Gladecover Scout as Hexproof one drops instead of the bulkier Witchstalker, but I like how the stalker could be used to punish Black and Blue decks who want to play on your turn. Those +1/+1 counters accelerate the clock in a suitable way for sure. It might mean that the deck is too slow, but I’ll need to test it out and see.
Obviously the Aura package could stand to be improved with Hyena and Spider Umbra’s to help my Hexproof dudes have a little resilience as I wash away my opponent’s threats with Supreme Verdict.
The Lone Revenant is likely FAR too expensive…but I think he’s a funny card and something that could be an interesting solo threat.
Well, that’s my deck…it may not be much good and could most certainly be streamlined with a bunch of other options, but it is a fun and interesting deck.
Thanks for reading and until next time, keep it fun, keep it safe…keep it Casual.
Regards.
By Bruce Gray – Casual Encounters @bgray8791 on Twitter
What motivates you to Brew? Is it a card? Is it a mechanic? Is it a colour? Brewing up a deck takes as much creativity as any other creative output, whether it is writing the next piece of great literature, or composing the next symphony, or even painting a masterpiece to be displayed. No, regardless of what you do in your life, if you brew up decks at Magic, you need some sort of inspiration. Let’s explore some of those sources of inspiration and where you go looking for creative ideas to make a deck.
There are lots of different types of decks out there and lots of different people out there brewing things up. Not every one brews up first rate competitive decks…and that’s fine. Let’s be honest, the very creative and best are rare and hard to find. If it was easy to be creative there would have been more Mozart’s, Rembrandt’s, or Shakespeare’s. The same theory applies to creating a deck…the top deck builders are the top deck builders for a reason. They “see” things that the average player misses, and that’s what makes them special. However, we can learn a process, we can all improve, and the fact that we aren’t that special talent does not invalidate our own efforts to build decks. In fact, there is a great deal of satisfaction in building your own deck even if it is never going to be used at more than a game at your kitchen table. Building decks is a creative activity that brings with it its own level of enjoyment and joy regardless of how talented you are.
So, when you sit down to brew, where do you start? For me there are a couple of ways that often kick start the process. The first and most obvious jumping off point is you open up an automatic “build around me” card that it is just too tempting to turn up. These are usually super powerful mythics or rares and come in a variety of colours and shapes, but these present an opportunity to exploit something very explosive and powerful. However, sometimes these are commons or uncommons that can yield a more consistent result because you likely have a playset to fill out in your deck. One such example would be the card Aqueous Form from Theros. “Huh?” you ask, but let me run down how this could be such a card. We have seen that unblockable creatures are super hard to contain and interact with…and the only thing harder is an unblockable creature that is also hexproof. Basically, I took one look at Aqueous Form and said “ well…let’s make my own Hexproof/Unblockable creature and make the game totally degenerate”. So, I next needed to find hexproof creatures…and I was off and running to build a deck all on the back of 4 common Aqueous Form cards.
Another approach for inspiration is looking at the decklists of others for ideas. This does NOT mean straight out copying the deck list. As much as that is a very popular form of building decks, it is not really inspiration because there is very little of your own creative thought that goes into the deck. No, the idea spawned by the decklist is a decent place to start but you need to take that idea and then build around it by substituting and replacing pieces of your own. This may be done on account of you not having the same pieces as the decklist that was posted, but sometimes it is to reflect your own interests. Perhaps you want to push the linear mechanic in the deck further. Perhaps it is to reflect your playgroup and you make changes to deal with particular decks. Whatever your reason, you move away from the standard decklist that you found somewhere on the internet and take it in a different direction. On occasion I have done this as well mostly to get a sense of some core pieces that can fit nicely together that interest me, but I then go around and fill out the shell with the cards that I want.
A third way to find some inspiration is looking at decks from previous formats and then modifying them with the use of cards that are currently in the Standard format. The nice thing with Magic is that often similar cards get printed that have the same or similar effects. This isn’t always the case, but you can find most effects you want printed in one form or another. As a result, the same style of decks and archetypes can exists, but with slightly different cards and with some slight differences. One such archetype that I have been enjoying is the Hexproof/Auras decks…particularly the Bant Auras deck that was played while Geist of Saint Traft and Invisible Stalker were in Standard. Both of these cards are effectively broken and to arm them up with Auras makes for a potent deck. My immediate thought when they rotated out was that Theros could NOT support such a strategy again because the deck was pretty degenerate. Honestly, who wants to play a deck that allows for almost 0 interaction and races you with devastating effectiveness? Not me…unless I’m the one running the deck! Then I saw a deck tech on the coverage for the Theros Pro-Tour that was a W/G Hexproof auras deck and my hopes were renewed as I took inspiration from source #2 (someone else’s deck). This is where my interest in Aqueous Form, an idea for a current deck in the Meta, and a previous archetype coalesced to form one common deck idea.
Now, once you have a deck idea the actual brewing process can be very quick or it can take a long time to assemble the cards you want/need. I’ve sat down and in 25 minutes put together a perfectly reasonable deck with a variety of synergistic pieces. That’s fine so long as you are prepared to play with a bunch of common and lower price tag cards. However, I have also been building a deck for the better part of the last 8 months in an attempt to assemble all the cards I want. Now, the prime reason it has taken me so long to build the deck is that I have been looking to pick up the premium rare cards and lands to make the deck go. When you play Magic on a relatively tight budget it takes time to trade, acquire, scrimp and save enough to acquire the pieces you want for you deck. That is exactly the situation in which I find myself and have had to piece together the cards for my latest deck.
2015 Core set Standard
So, that’s the deck I’ve been building since September. It is a combination of all three forms of Inspiration that I usually use. The common playset of Aqueous Form, the W/G Hexproof shell from Pro-our Theros, and some of the main tenets of Bant Auras as it existed while Geist and Stalker roamed the battlefield. I’m actually proud of this deck because I have yet to actually see a deck that looks like this in Standard anywhere. Now, that likely means it is likely no good, but it is nice to think that is entirely my own brew and not copying or emulating any other deck running around Standard currently. It is also a long way from being a budget deck. That’s part of the reason it has taken me so long to build this deck and to take it out for a test drive. Inspiration is great to give you direction…but sometimes the old bank account can hold you back from some of those goals. It has taken me 8 months to put together the pieces for this deck and will likely continue to evolve.
I haven’t included much in the way of discussion around tribal decks because they are almost self evident. You open up a bunch of Goblins…you make a Goblin deck. Horsemen (Centaurs), make a Horsemen deck. That’s easy enough, but just because it is easy doesn’t mean that it can’t be fun. Sometimes the simplest source of inspiration is the best sort.
I built a rather wonky casual deck around this one common and the interaction with Spark Trooper. What could be more fun than a recurring Ball Lightning with Lifelink! Sometimes finding cards that extend across sets separated by a number of years can yield some fun and unexpected interactions and fun inspiration for a deck.
Sometimes I wake up and want to build a deck that will totally cause nothing but grief for my opponents. It is not normally my style, but there is a sort of sick satisfaction from just hosing your opponent and locking him out and then crushing him. Mill. Counter decks. Land Destruction. This can be immensely enjoyable…but only in small doses.
I have to say that a Monte Cristo sandwich is really quite delicious. If you’ve never tried one, if you see it on the menu of a restaurant near you, give it a whirl. Think Grilled cheese sandwich meets French Toast…and 100% delicious. That’s some solid food to Brew on!!
Thanks for reading…if you have any other ideas on what motivates you brew I’d love to hear about it. Everyone is different and maybe you have a trick that you could share with the other readers. Shoot me a tweet and let me know.
Until next time keep it fun, keep it safe…keep it casual.
Bruce Gray @bgray8791
Hexproof strategies are no stranger to constructed formats with the Bogles deck in Modern a prime example of how the archetype can shine. It is based around having a creature on board with Hexproof to make him untargetable by your opponents removal while you load it up with cheap auras to grow it into a killing machine. It is a highly effective strategy especially when the meta is high in spot removal and low in sweepers.
Naya Hexproof runs up the curve with its three main threats coming in the Hexproof creatures found in Standard. The first comes as a one drop in Gladecover Scout which is simply a 1/1 Hexproof ready to get loaded with gear immediately. Next two drop Bassara Tower Archer not only provides an extra point of power with its Hexproof body but also comes with Reach enabling you to block pesky fliers which is extremely necessary for this deck. We then find at the three drop spot Witchstalker clocking in at 3/3 Hexproof and also the added bonus of growing even larger if your opponent casts a Blue or Black spell on your turn. We also have a pair of Voice of Resurgence for extra value that while are not Hexproof do ensure you have a beater on the table and if your opponent casts a spell on your turn will give you additional free creatures. Joining the party we have Naya Hexproof’s only planeswalker with Ajani, Caller of the Pride which will be used for its first two abilities to work on pumping up your Hexproof creatures to finish off the opponent before they can assemble a proper defense. Then we get to the array of auras in Naya Hexproof which while normally are rather clunky due to you opening yourself to an easy two for one against removal are instead rather powerful in combination with your creatures. Starting with one cost Ethereal Armor this one plays strong with the rest of the enchantments by scaling up with each additional aura you play as well as providing First Strike. Next, for just two mana Madcap Skills not only adds three power but also forces the opponent to double block if they want to block at all which can often lead you to blowing out a simple chump block with your additional pumps. Then falling into the three drop slot Unflinching Courage pushes the deck over the top by granting both Trample AND Lifelink along with a +2/+2 stat bonus as well. To add even more value to Ethereal Armor the deck runs a trio of Chained to the Rocks with 8 shocklands that count as Mountains to clear the way of any troublesome blockers or threatening offensive troops. The deck is rounded up by two trios of charms for their added versatility. Boros Charm provides a way to head shot the opponent for four in a pinch, save your army from an impending sweeper or even grant a creature Double Strike to send in a final blow. And from Selesnya Charm we find a pump with Trample which could also be the final nail in the coffin, a way to remove high powered creatures even if they are indestructible, and in a pinch provide another body be it necessary to block or useful on the beatdown.